That's awesome. Also the lack of micro transactions makes me want to support them more. I kinda wish they had a donate button or something.
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The donate button is buying the game and their previous titles.
Especially Divinity 2: Original Sin.
The digital deluxe upgrade is basically that. You get some bonus stuff like extra bard songs, some cosmetics I think and the official Soundtrack. Stuff like that.
You could always buy a second copy to gift to a friend. Then you'd be able to play together on top of giving them another sale!
You could request they offer something small…maybe cosmetic…within the game that you could buy to support them.
We need to support and embrace this kind of games and studios more. They put so much love and effort into the game. But in the end, this game will probably profit as much as what Fortnite make in a couple months.
It's always sadden me to know that even something as successful as Elden Ring, which sold 20 millions copies and made 1.2 Billion dollars, is nothing compared to what microtransactions make in games like CoD (2 Billion dollars per year) or Fortnite (over 5 Billion dollars per year).
And people complain why they "don't make good games anymore".
Good thing is, it runs flawless on my Linux desktop too 👍 Just one of the best games I played in years. Good it payed out for larian to invest so much time into it. Maybe a good example for others that you do not need to rush a launch.
I can also mention that it works flawlessly on Linux even with the GoG version (still through proton). It's uncommon for such games to be on GoG day one, and I wouldn't have bought it otherwise.
Oh nice, I went with GOG as well and was wondering if I'd be able to get it running on Linux.
The saddest thing is that with the destruction of the media over the past 20 years, I'm still waiting to hear whether it's actually any good or not.
It's super fuckin good. If you liked dos2, it's basically that but with more immersive conversations, more potential dialogue trees, more DnD like, and more titties and dongs.
Fucked a tiefling with my dragon penis, 10/10
What are you even talking about
So.... I'm the only one not playing it?
Yes
Nope, I'm playing DOS2, since that's been sitting in my steam library for way too long!
THEN maybe I'll BG3. If my laptop can handle it...
Me too, but only because I'm waiting for the PS5 version.
I love headlines like this.
Larian makes such great games. This kind of success means maybe a BG4 somewhere down the line.
As someone who hasn't ever really gotten into cRPGs before, how is the game? Is it hard to get into/is there a big learning curve to this game?
It’s heavy on the D&D 5e rulebook, if you have any level of familiarity with that it will all come naturally.
If you don’t, that’s ok too, they did a really good job describing rolls, saving throws, attack rolls, etc, in the guided tooltips.
You can do what I did: turn down the difficulty until you get the hang of it. It's adjustable during the game, so you can crank it back up later.
Being familiar with dnd 5e will give you a head start in the basics. Things like how ability scores and combat/social interactions can play out. But not necessary. They've changed quite a few minor things that deviate from the tabletop game that I've found myself having to actually unlearn dnd.
Monks are actually useable. Went with a 4 elements subclass. So I have a mix of spell-like abilities for range, and can still smack things with my staff and fist.
The main thing is, being aware of the micromanaging you'll have to do in combat. Don't be afraid to use consumables. And explore! I'm still only in act 1.( I've had pre release for over a year, so I'm taking it slow to see what changes are in the actual release).
And like regular DND, positioning is really important. Use the environment to your advantage: block line of sight, have the high ground, use spells that have an AOE to drive enemies where you want them to be.
If you go charging into the middle of the open room surrounded by baddies you're probably gonna get wrecked.
Well deserved, haven’t play it a lot personally but friends are very much still raving about it after playing for 20+ hours, so well worth it.
I mean yeah, bear sex
750k concurrent players several days after release, quite the feat!
Waiting on the Xbox release date announcement
Asking as someone who plays DnD 5e, how much of the fun of this game is in playing multiplayer with a consistent party?
Me and 3 friends have had a lot of fun with Divinity Original Sin 2 multiplayer. There's usually a lot of shenanigans and fun happenings as a direct effect of having several players bringing their own style to the game.
Just be advised that the experience will not be the same as playing single player. From what I understand the multiplayer experience in BG3 is much improved but I found that when playing with friends in DOS2 that I could not for instance take the time to dive in deep with conversations, quests, lore etc as I would like.
There is also a current issue in that if someone joins your game with a custom character, that character will from then on be a permanent member of the party. You cannot at the moment get rid of them in any way.
Bottom line it is fun, but you should treat it as a separate thing from single player - and definately have a dedicated playthrough for multiplayer.
I found that when playing with friends in DOS2 that I could not for instance take the time to dive in deep with conversations, quests, lore etc as I would like.
This is also my experience. IMHO BG3 is also more focused on conversations than Divinity 1 and 2 or at least you can focus more on it. You can also just kill everybody of course. For now at least I feel like only a small part of my time with BG3 was in combat. Most of it was exploring and talking to people. I'm sure coop is fun, but I'd rather play is solo.
Looking up similar questions for DOS2 might help. Different combat base system, but the multiplayer implementation seems to be your main concern.
I'd say under 20%.
I play this game duo with a friend (where, like for d&d - it's hard to match schedules) and solo with 2 characters (and a third to follow after). I obviously like playing it with my friend, but tbh I think I like playing it solo just as much, or more. Both my solo campaigns and my duo one are pretty much in sync, but in my solo stuff I get to do what I want, with no consequences. Imagine if your d&d table is good-aligned, but after the session you get to go home and play the same session again, with your chaotic party, who doesn't take shit from town guards or uppity priests, who intimidates instead of persuading, who loots the dead king's body instead of saving him. So yeah, you can have both types of fun :)
I spent some time playing 4p at the weekend. Personally, I loved it. It definitely had the feel of a ttrpg session. Your experience will completely come down to who you are playing with
That's wonderful!
I wish my shitty ADHD-OCD mix brain would let me play it instead of doing shit through a system or something. I can't even play anything I want to cuz I'll feel bad that I'm not something the universe would want me to
Mate, as soon as you get your shitty ADHD-OCD brain into it then you'll be hooked. There's plenty to keep you busy.