this post was submitted on 07 May 2024
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[–] [email protected] 12 points 6 months ago

Great idea, how about you describe it in so much minute details it bores your goddamn mind? Can't do it? Sorry, then you're not cut for being the idea guy, you're fired.

If the fucker can't do the above, he's what programmers call a client: an asshole who thinks too highly of himself and his ideas and will annoy everyone every time he changes the goals.

[–] [email protected] 12 points 6 months ago (1 children)

i mean, provided you actually want to put in effort that's called "being a game designer", it's perfectly valid to not write code or create assets.

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[–] [email protected] 11 points 6 months ago* (last edited 6 months ago)

It ws only like a decided ago when I had multiple amazing ideas for games and other software, only to have nearly none when I actually started to do some programming for fun.

I think there's only one game I would like to try making where I see it may have some success, but the idea is very vague and devil is in the details and execution I guess.

[–] [email protected] 10 points 6 months ago (6 children)

This reminds me of a legendary thread in the forums of the German gaming magazine GameStar:

https://www.gamestar.de/xenforo/threads/world-of-warcraft-2.337502/

[–] [email protected] 5 points 6 months ago* (last edited 6 months ago)

2008

Thinking WoW is old

2008 + 16

WoW still runs, no successor will ever come

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[–] [email protected] 9 points 6 months ago (9 children)

@JPDev Then again, that's how a few free software games actually work

[–] [email protected] 8 points 6 months ago

Except in this case it won't be open and all profits go to the idea guy

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[–] [email protected] 9 points 6 months ago

Funny thing is, it's actually not that hard to get additional volunteers for an ongoing project if you're competent enough, only recent issues are YanDev messing up a lot of things (both his game and life) which might create some skepticism towards indie devs looking for such volunteering, and people not understanding how solo indie development works and fetishizing successes without truly understanding them.

[–] [email protected] 8 points 6 months ago* (last edited 6 months ago) (3 children)

I actually wish this mentality kindof existed for hobby projects (although it doesn't seem to, but please prove me wrong), like "looking for a programmer for X project to do Y" type posts where us programmers can more easily find projects to participate in (and they can find good people too) that we have a great interest for, rather than hunting sites like up-for-grabs for single feature requests to fulfill or starting completely new projects on our own.

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[–] [email protected] 8 points 6 months ago

My first thought was, "Have you talked to the Fallout modding community?" They're huge masochists and love being shit on, even though they create such amazing things and deserve nothing but praise and monetary rewards...

[–] [email protected] 7 points 6 months ago

Sounds like most AAA games we where promised but never got

[–] [email protected] 5 points 6 months ago

After success with my senior project, developing a real game with a team of 15 that we're releasing on Steam, which I feel really good about, I crave the experience of working in a team to develop a game. But of course, my hobby project is a nonprofit endeavor so I can only expect volunteers, and even though I feel I can get the coding down mostly on my own, I feel like I might be asking too much by hoping for an artist or few to join with me... maybe I just need to change up my approach, and offer equal shares of creative control, that way it's not "help me make my game" so much as "join me and we'll make our game."

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