this post was submitted on 25 Jun 2024
361 points (96.6% liked)

Games

16216 readers
545 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
(page 2) 35 comments
sorted by: hot top controversial new old
[–] [email protected] 3 points 1 month ago
[–] [email protected] 2 points 1 month ago

I'm doing my part!

[–] [email protected] 2 points 1 month ago

I have 1048 games in my dynamic wall of shame list which is games I have never started.

[–] [email protected] 2 points 1 month ago

Gaben be like "Sounds like a seventh yacht to me!"

[–] [email protected] 2 points 1 month ago

The problem is that you pay $20-30 for a game that ends up sucking when you finally get to play it 2 months later which is past Steam's refund date. If you never play it, it may still be a fun game and not a bad decision. Schrodinger's game.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

They probably saved 30 billion through sales and got even more worth out of finding the games they really enjoy that they may have never even tried without the sales.

I can confidently say that I spend less per year on games now than 25 years ago, very rarely regret a purchase, and don't bother with refunds (which I hear are easy) because if I buy three games for cheap and spend all my time on one then I got my money's worth.

Hell, I spend less each year than my wife spends on switch games and get way more entertainment out of it.

[–] [email protected] 1 points 1 month ago

So does that compensate for all those pirated games that people actually do play?

[–] [email protected] -4 points 1 month ago (1 children)

and valve got 30% of that.. for basically doing nothing more than hosting a store page. If you're wondering why we don't have Half-life 10 by now.

[–] [email protected] 1 points 1 month ago (1 children)

I'll glady pay a 30% tax to play on linux and have the steam client

[–] [email protected] 1 points 1 month ago (1 children)

This isn't anyone playing anything. This is a story about how people bought $19 billion worth of games and then never played them (which would suggest they likely never downloaded them either). Valve made over $6 billion and used no more resources than serving up the store page and the payment processing.

and this is why Valve is in no rush to pump out games like they used to. Why they have no real burning desire to continue half life. They made enough money to keep the lights on indefinitely by doing no more than simply letting an automatic process run that any first year web developer could set up.

[–] [email protected] 1 points 1 month ago (1 children)

This is insinuating they aren't doing anything when they made a whole new engine, the steam deck, steamOS and more importantly proton.

[–] [email protected] 1 points 1 month ago

It's not insinuating anything like that. It's stating a simple fact that they got 6 Billion dollars for basically zero effort and resources. All of the things you've described are to allow people to buy more games. They cement valve simply as a store front and platform but not a game developer.

This is the point as to why Half life and most other games were basically dropped. Valve made 6 billion in passive income while trying to build a game selling and delivery platform. Even the best game in the world isn't going to make that kind of income and it's likely to take more effort than what they've done already.

load more comments
view more: ‹ prev next ›