if they don't get added to the initiative order automatically, you can click on their portrait and have them do something aggressive and they'll start taking a turn (assuming you can manually control them)
Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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The copies need to be near an enemy. I needed to put them in melee distance for them to be useful
I've experimented around with it. They seem finicky. They always use their reactions, but sometimes will attack once, sometimes twice, sometimes stand still while tanking damage, kinda depends.
I’ve noticed some creatures and some summons are a bit wonky. Meregons always seem to do one action then sit there for 20 seconds before their next action, only entity I’ve seen do that in my 100 hour playthrough. My summoned ghouls also seem to not want to end their turn once they’re done, they’ll attack and then sit there staring at someone for 10 seconds and then end turn. There’s also this thing where I’m pretty sure the first time I summoned the ghouls i could control them, every time after though they’re treated as allies but I can’t control them
Controlling part is because they have been nerfed extremely hard. Unnecessarily hard in my opinion.
Used to be 6 controllable units, now 4 uncontrollable and with less chance to hit claws, Less hitpoints, less damage and no way to unsummon them.
If they made it 4 and maybe less chance to hit claws it would be better. Its quite a difficult to get spell.