this post was submitted on 31 Oct 2024
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[–] [email protected] 85 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

There already is a KSP killer.. it’s called KSP2, it killed the franchise..

[–] [email protected] 1 points 2 weeks ago

I never buy games before reviews but bought KSP2 early access. It was so bad I returned it less than four hours later. I joke they put more effort into the ads than the game itself.

I think what really confused me is that I saw a demo of KSP2 at PAX East several years ago. The game we got looked no different than that demo. I was like, wtf have they been doing all this time?

[–] [email protected] 60 points 2 weeks ago (1 children)

I don't know if goading Take Two into a lawsuit is a good idea. These guys may have good lawyers, but Take Two undoubtedly has deeper pockets.

[–] [email protected] 47 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Plus, there's no point. Like, if you want to make a good KSP successor, lots of people were unhappy with what happened with KSP2 and would be happy to buy it. Why unnecessarily start a fight that risks the game?

EDIT: Hell, if someone made a good KSP successor, it'd be very near the top of my own purchase list. I really liked KSP.

[–] [email protected] 21 points 2 weeks ago

This. I was so pissed when I saw the EULA for KSP2. I love KSP more than probably any game that has ever been released, due in no small part to the vibrant modding community. The fact that they decided to abuse the very people who made KSP great is disgusting and short slighted.

[–] [email protected] 37 points 2 weeks ago (2 children)

Oh boy! I'm so excited to wait months for an update to a buggy mess for the update to simply adds a new texture for cans of beans and a new style of jeans.

[–] [email protected] 7 points 2 weeks ago

It's not developed by Bohemia.

[–] [email protected] 35 points 2 weeks ago

If you want to sell a new IP, "From the creators of Day Z" is not a good angle to start with

[–] [email protected] 31 points 2 weeks ago (2 children)

Their KSP2 design doc was too technical with not enough art? Did the publisher know which ip they were working on?

[–] [email protected] 14 points 2 weeks ago

Did the publisher know which ip they were working on?

gestures broadly at the current state of KSP2

To quote every Oblivion NPC: "I don't know you, and I don't care to know you."

[–] a2part2 7 points 2 weeks ago

Well. Better start saving then...

[–] [email protected] 15 points 2 weeks ago (2 children)

Says they want to add n-body physics.
So it'll never be finished, thanks for the heads up.

[–] [email protected] 2 points 2 weeks ago

I don't know about that. KSP has a mod that adds N-Body physics so it's not some momumental obstacle.

[–] [email protected] 1 points 2 weeks ago

If the planets are static and its just the ship that has to calculate N-body physics then its a pretty simple summing of vectors. It only becomes a problem when you have multiple non-static bodies that interact with eachother being simulated.

[–] [email protected] 9 points 2 weeks ago (1 children)

Yeah, no. Rocket can go fuck himself.

[–] [email protected] 8 points 2 weeks ago

King of starting games and never finishing them

[–] [email protected] 9 points 2 weeks ago (1 children)

The day KSP was sold to Take Two, I packed KSP with best mods and made a stadalone version of it. No more updates, no more DLCs. Still playing that. "Success" of KSP2 was guaranteed and I could ditch the future of the entire frachise.

Best of luck.

[–] [email protected] 9 points 2 weeks ago (1 children)
[–] [email protected] 1 points 2 weeks ago (1 children)
[–] [email protected] 6 points 2 weeks ago

The "standalone version with the best mods" you made I assume

[–] [email protected] 5 points 2 weeks ago

Just put the original V3S from DayZ into a game and you'll be space bound in no time