Pretty sure the user experience folk are screaming for a path to be built there but are getting ignored.
Programmer Humor
Post funny things about programming here! (Or just rant about your favourite programming language.)
Rules:
- Posts must be relevant to programming, programmers, or computer science.
- No NSFW content.
- Jokes must be in good taste. No hate speech, bigotry, etc.
They aren't being ignored. The corner needs to be a right angle for compliance reasons.
But the actual corner isn't even a right angled corner.
They were forced to cut corners in implementation.
Everyone says, they are not bringing their best angles. Triangles. Quadrangles. And some I assume are acute angles.
What we should do is put chainlink fence around the corner, but make the part that the users loved the most accessible with a monthly pass that they can only walk on with shoes purchased at the university store.
- spez
You mod 16 subs, what do you get?
Another day blocking API requests.
Saint Peter don’t DM me cuz I can’t go.
I owe my soul to Spez’s asshole.
It's important we do it that way for our 🌟brand identity🌟.
Management wants us to add more AI and Machine Learning so the user ends up in the parking lot.
How about a pond?
A lot of universities with large campus grounds take the approach of observing the natural foot traffic wear patterns on grassy areas, and then build walkways where the most worn down parts are.
Its... pretty obvious.
If everyone is taking an alternate, non designed path... your design sucks, modify it to facilitate what people find more effective.
These are apparently called “Desire Paths”
And there's a whole community for them! Not sure how to link to it though.
iirc it's what they did in central park. Don't create paths and later pave the desire paths that show up
Don’t underestimate youthful rebellion!
Whenever that happens, the design is wrong.
Fixed. Added a wall with razor wire on top to prevent this.
Ah yes, the hostile architecture approach.
In IT, sometimes there's security reasons for the designed detour.
But then good design would completely obstruct the shortcut from the user's view.
change log: We've adjusted the 20 year old UI to better reflect modern aesthetic trends that our new hires learned in school.
Works as intended. kthxbye
Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
Not a universal rule, however. Theres the whole concept of "optimizing yourself out of the fun" and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is
Wake up Nee-Oh!
I, unfortunately, have to use GitHub at $DAYJOB and this is me. I navigate most of the webpage via the URL bar now.
Basically, let's say I'm working on a repo github.com/tomato/sauce/
and want to navigate to the Releases page.
Via the webpage:
- Type
github.com
into the URL bar. - Don't find
tomato/sauce/
in the list of recent repos, even though it's the only repo I work on. - Click on some other repo that's at least in the
tomato/
org. - Navigate up to the
tomato/
org. - Find the
sauce/
repo in the list. - Traverse half the fucking screen to hit the "Releases" heading in the middle of the About-section.
Via the Firefox URL bar:
- Type
gi→t→s→r→
. - Hit Enter.
I admit, it's hard to compete with the latter, but I wouldn't know how to navigate that way, if the former wasn't so terrible.
What kind of sicko try to find their repos from the recent list on the main page??
Hopefully somebody else $DAYJOBs at GitHub and will see this.
This is me, but with my work's Azure DevOps. Nice to meet a fellow auto-complete bro.
"What the user needed" / "What management demanded"
What the shit happened to that tree's shadow?
Probably the tree is shadowing the same area that a window in or near the building the picture is being taken from is illuminating.
Also, why is this shadow off from the others
that's just perspective, they're only parallel when looking for a perfectly top-down angle
The tree on the right has that block missing in its shadow, the trees on the left are casting their shadows in a slightly different direction, and they guy on the dirt path's shadow seems too dark and clear. Once you pointed out something was wrong, it's hard not to see other mistakes.
The sun is fairly low in the sky, just a bit to the right of the guy on the dirt path, whose shadow is almost but not quite straight vertical.
The guy casts a darker and more crisp, or less diffuse shadow because he is less translucent, or more opaque, than tree leaves, and because the total distance from the heighest tree leaves to the ground is greater than the total distance from his head to the ground.
The lines of the tree trunk and lamppost shadows all converge toward where the sun is, if extended toward it.
The illuminated square in the one tree's shadow is likely a reflection from a window or some kind of metal fixture from a building or object behind the pov of the camera.
We are so paranoid about Photoshop and lately AI that we start seeing mistakes where there are none. All these things are perfectly normal.
That’s right, it goes in the square hole.
That's ancient.