this post was submitted on 01 Dec 2024
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Dragon Quest

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Late-Game on the Isle of Awakening, you can unlock the ability so see room ambiences, and your Resident's Register will allow you to check the preferences of your residents so you can build the perfect rooms for them. However, other creatures can have preferences too, and the game does NOT show you these unless you happen to randomly assign a room to them that they randomly happen to like for one reason or another. This applies to dogs, cats, chickens, cows and sheep, as well as most named monsters NPCs.

How can you check their preferences if not through the Resident's Register?

What I did was create an empty Buildertopia and build rooms of various sizes, fanciness and ambiences, so room no.1 would be tiny (size 1), not fancy at all (lv.1) with a "cool" ambience, the second room would be small (size 2) with fanciness lv.2 and "flamboyant" ambience and so forth.

Then I imported all of my monsters and animals to said Buildertopia and just assigned rooms to them until the respective pop-up appeared.


The results

Name Size Fanciness Ambience Extra Info
(Slime) πŸ”΅ πŸ”΅ πŸ”΅ πŸ”΅ πŸ”΅ 🟑 🟑 🟑 🟑 🟑 Cool ❄️ Monster from Skelkatraz, no default name
(Hammerhood) πŸ”΅ πŸ”΅ 🟑 🟑 Cute ❀️ Monster from Skelkatraz, no default name
(Zombie) πŸ”΅ πŸ”΅ πŸ”΅ 🟑 🟑 🟑 Cheeky πŸ‘ Monster from Skelkatraz, no default name
Hellen πŸ”΅ πŸ”΅ 🟑 Natural πŸƒ Postgame Monster
Captain Whitebones πŸ”΅ πŸ”΅ πŸ”΅ πŸ”΅ 🟑 🟑 🟑 🟑 Cool ❄️ Postgame Monster
Arisplotle πŸ”΅ πŸ”΅ πŸ”΅ πŸ”΅ πŸ”΅ 🟑 🟑 🟑 Flamboyant ✨ Postgame Monster
Gremvile πŸ”΅ πŸ”΅ πŸ”΅ πŸ”΅ πŸ”΅ 🟑 🟑 🟑 Flamboyant ✨ Postgame Monster
Griswold πŸ”΅ πŸ”΅ πŸ”΅ πŸ”΅ πŸ”΅ 🟑 🟑 🟑 Flamboyant ✨ Postgame Monster

The results seem to be consistent, not randomized, so the same values listed here should apply to your own game.

Wrigley (Furrowfield), Ghostly Guest (Furrowfield) and Jules (Khrumbul-Dun) do not react to ANY room combination, and neither do the random "wild" monsters you can recruit with Monster Munchies, so you won't need to check those. I guess they're just not programmed to have preferences.

The room preferences of pets and livestock are randomized, so if you want to know those, you'll have to check them in your own game.


Is it important....?

Β 

Not really. NPCs generate more Gratitude when their personal rooms match their taste, but you don't HAVE to match them, like...at all. Just plop down a couple of beds and pet beds down somewhere and they'll use them, no matter what.

Plus, you'll be swimming in Gratitude Points by the end of the game anyway, so there's no real need to farm them anymore. However, I just couldn't find a list like this on the internet and it bugged me enough to check myself.


Extra Info:

Β 

  • Hellen has the exact same room preference as Rosie from Furrowfield

  • Captain Whitebones has the same preference as Malroth, Lulu, Gerome and Jeremiah

  • Arisplotle, Gremville and Griswold have the same preference

  • Apart from those, there are no more exact matches between monsters and other residents.

  • You do not need to check preferences for the "Normal" ambience, because noone likes it. It is just the boring, flavorless default, that's all.

  • Keeping monsters on the IoA has some benefits. Arisplotle will cook himself for oil like any other slime, Gremville and Hellen cook food if there's a chest with ingredients, ALL monsters help build stuff if you plop down a blueprint and a chest with bulding materials near them, but neither one will use up any food as they just don't eat, unlike regular "human" NPCs.

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[–] sleepingoddish 3 points 3 weeks ago

Really neat find, now I want to build a room for Captain Whitebones. He doesn’t get enough love.