this post was submitted on 14 Sep 2023
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Sea of Stars

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๐ŸŒŸ Welcome to the Sea of Stars Community!

๐ŸŽฎ About the Game

Sea of Stars is a turn-based jRPG that pays homage to the classics like Chrono Trigger while adding its own modern twists. Developed by Sabotage Studio, the game was released on August 29, 2023, and is available for PC (Steam), PlayStation, Xbox and Switch.

๐ŸŒ™ The Story ๐ŸŒž

Follow the journey of two Children of the Solstice, Zale and Valere, who combine the powers of the Sun and Moon to perform magic. Along with their friends, dive into a world rich in story, characters, and adventure!

โš”๏ธ Gameplay Features

Engaging turn-based combat: Sync your actions with animations to increase damage and explore multi-character combo attacks. Unshackled traversal: Swim, climb, and vault as you navigate a world that breaks free from grid-based movement. A World to explore: From sailing and fishing to stopping by a tavern, there are many ways to interact with the world.

๐ŸŽจ Visuals

The game pushes the limits of 2D pixel-art games with its custom-made render pipeline, offering full-on dynamic lighting.

๐ŸŽต Soundtrack

Main Composer: Eric W. Brown

Guest Composers: Yasunori Mitsuda, Vincent Jackson Jones II, Reece Miller

๐Ÿ† Accomplishments

Sold 100,000 copies on day one.

Sold 250,000 copies on first week.


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When I was doing some cleanup and running into enemies in old areas, it made me realize how slow combat is and why. If you have timed blocks, it has to be slow to give players time to react to attacks, so every enemy attack animation ends up being long and they all add up.

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[โ€“] Eramidik 5 points 1 year ago (1 children)

Personally, I find 1-turn locks at the start of combat with two completely different lock types (like moon and poison or blunt and sword) and having no combo points more frustrating.

[โ€“] [email protected] 2 points 1 year ago

I would agree. Especially in boss or elite fights.