this post was submitted on 29 Jul 2023
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Gaming

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I wish all games would just let you save whenever you want to! Why is using checkpoints and auto saves so common?

At least add a quit and save option if you want to avoid save scumming.

These days I just want to be able to squeeze in some gaming whenever I can even if it's just quick sessions. That's annoyingly hard in games that won't let you save.

I wonder what the reason for this is?

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[–] [email protected] 3 points 1 year ago (2 children)

I just watched a video that covered this in part. You want to keep the player immersed in the game experience. The more interfaces you give them, the more they’re taken out of the experience.

So autosaves are a great way to keep the user interacting with the game and feeling immersed.

[–] [email protected] 2 points 1 year ago

The easiest way to break immersion is frustration. Not adding options to take color blindness into account does not add immersion for colorblind people because it's more like the real world or has less UI. It adds frustration and ruins any chance of them being immersed. What frustrates us is not a universal and static list of concepts, so neither is immersion.

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[–] [email protected] 2 points 1 year ago (11 children)

Kill enemy, save, make certain jump, save. Takes a lot of risk out of the game. I like when games let you save anywhere but if you restart the game or load your save you start in the beginning of a room regardless of where you saved from. (Like ocarina of time)

[–] [email protected] 4 points 1 year ago

That can be overcome by handling save and exit and continuing from those saves differently to normal saves (is have normal saves be possible whilst continuing to play and be loadable as many times as you wish until it is overwritten, but have "save and exit" create a seperate save file that is deleted after successfully loaded.) One type of save allows you to undo in game events, the other only allows you to end your session an resume it at another time.

Does mean more work to do to make it work properly though.

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[–] [email protected] 2 points 1 year ago (4 children)

emulators have this ability

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[–] [email protected] 2 points 1 year ago (3 children)

The only reason is hardware limitation. I imagine it's more difficult to load at any point in the game in a massive game due to how much is stored in your memory.

Let's say you're playing a game and there's 6 NPCs outside and they're doing their own thing.

If the game has a traditional save system, when you exit the save location it's normal for these entities to rest let their position. Maybe at best their properties (maybe they were wet because of rain) are saved.

But it's much easier to just not save any of this info and reload everything from scratch and only save your progress and location.

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