Emulation

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Emulation across the ages

founded 1 year ago
1
 
 

Rosalie's Mupen GUI
Changes Fix 7z not being listed in the ROM browser when there are no ROMs found Fix crash in GLideN64 with certain texture packs (see gonetz/GLideN64#2838) Fix GLideN64 being able to create a larg...

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Accurate N64 Emulator

Changes in this release:

Update Parallel RDP to the lastest version

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DSi Menu replacement for DS/DSi/3DS/2DS

Bug fixes

Fixed an issue caused by a devkitARM (and libnds?) update, where opening the DS Classic Menu on DS flashcards would cause TWLMenu++ to crash and restart.
3DS/2DS users: Updating via Universal-Updater now works again.
    Note that you'll no longer be able to update TWLMenu++ and nds-bootstrap nightly builds, due to the TWLBot account being made private.

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Highly-Experimental Playstation Simulator x64

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BigPEmu, an Atari Jaguar emulator.

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Original Xbox Emulator for Windows, macOS, and Linux (Active Development) - Release v0.7.122 · xemu-project/xemu

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A Nintendo 3DS emulator based on Citra

Android: Fixed an issue where settings which cannot be changed while a game is running may still not be changeable after closing the game
Added realtime audio playback option
    This feature scales audio playback speed to account for drops in emulation framerate
        Using this option may cause a visual-audio desync during context-sensitive scenes (e.g. cutscenes) if lag spikes are encountered
Desktop: Added a button in the help menu which opens the Lime3DS log folder
Non-userfacing changes to how the compatibility list is implemented to allow for easier community contribution

Notes:

Compatibility list data has been moved to https://github.com/Lime3DS/compatibility-list. Compatibility reports can be created here via pull request to report an updated compatibility status. Step-by-step instructions on how to do this will be added in the days following this release
While the realtime audio feature was ported from Citra Enhanced, it is worth noting that this iteration has changes which very noticeably improve the consistency and stability of audio playback over the original implementation

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hpsx64 v0440 (sourceforge.net)
submitted 3 months ago by [email protected] to c/[email protected]
 
 

Highly-Experimental Playstation Simulator x64

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Accurate N64 Emulator
Changes in this release:

Fix for #428 (possible buffer overflow issues). Thanks to @bkimmett for reporting this.

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Infuse - Zeebo multiplatform emulator / Qualcomm BREW reimplementation

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1
ACE-DL, 20240517 (www.roudoudou.com)
submitted 3 months ago by [email protected] to c/[email protected]
 
 

ACE-DL / Amstrad CPC Emulator
Last official release Grosse Fatigue 2024/05/17
YM Exporter, Debug highlights, various fixes

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Open Source Software for running Windows applications on other operating systems.

What’s new in this release:

Support for new Wow64 mode in ODBC.
Improved CPU detection on ARM platforms.
Removal of a number of obsolete features in WineD3D.
Various bug fixes.

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2
LaunchBox - 13.14 (www.launchbox-app.com)
submitted 3 months ago by [email protected] to c/[email protected]
 
 

LaunchBox is a portable, box-art-based games database and launcher for DOSBox, emulators, arcade cabinets, and PC Games. Download it free!

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Windows release build for xenia-project/xenia@8e7301f.

[SPIR-V] Use a helper class for most if/else branching

Simplifies emission of the blocks themselves (including inserting blocks
into the function's block list in the correct order), as well as phi after
the branching.

Also fixes 64bpp storing with blending in the fragment shader interlock
render backend implementation (had a typo that caused the high 32 bits to
overwrite the low ones).

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Free42 3.1.8a (thomasokken.com)
submitted 3 months ago by [email protected] to c/[email protected]
 
 

Free42, an HP-42S calculator simulator

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miArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines:

Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982);
Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddingtons, etc.) (c. 1978);
Elektor TV Games Computer (1979);
PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (1977);
Signetics Instructor 50 trainer (1978);
Signetics TWIN minicomputer (1976);
Central Data 2650 microcomputer (1977);
PHUNSY microcomputer (c. 1980);
Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984);
Hofacker MIKIT 2650 trainer (1978);
Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981);
Malzak 1 and 2 coin-ops by Kitronix (c. 1981);
AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976); and
VTech Type-right machine (1985).

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A Nintendo 3DS emulator based on Citra

Added support for Artic Base
Desktop: Added favourite game functionality (#163)
Desktop: Added play time counter (#163)
Windows+Linux: Added game desktop shortcut functionality (#163)
Desktop: Updated right-click user interface layout (#163)
Updated executable names to follow a new naming scheme
    lime.exe --> lime3ds-cli.exe
    lime-qt.exe --> lime3ds-gui.exe
    lime-room.exe --> lime3ds-room.exe

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ES-DE (EmulationStation Desktop Edition) is a gaming frontend for Linux, macOS, Windows and Android

Release overview
This release improves scraping speed under some circumstances, adds experimental support on Android for launching native apps and games, adds support for a couple of new emulators and brings a number of additional minor improvements.

Detailed list of changes

Improved multithreading for the network code which significantly increases scraping speed under some circumstances
(Android) Added experimental support for launching native apps and games
Added Lime3DS standalone as an alternative emulator for the n3ds system
(Linux) Added the native release of BigPEmu standalone as an alternative emulator for the atarijaguar system
(Linux) Added the native release of BigPEmu standalone as the default emulator for the atarijaguarcd system
Added the MAME 2003 RetroArch core as an alternative emulator for the arcade, cps, cps1, cps2, cps3 and mame systems
(Android) Added Yaba Sanshiro 2 standalone as an alternative emulator for the saturn and saturnjp systems
(Android) Changed from %ROMPROVIDER% to %ROMSAF% for MD.emu (only for megacd, megacdjp and segacd)
(Android) Added support for the Antutu build of Citra MMJ
(Android) Added a "Back button/back swipe exits app" menu option
(Android) Increased the maximum waiting time for the storage mount retry loop from 4 to 4.5 seconds
Changed the supported file extensions for the cdtv system to be the same as for the amiga systems
Added the .car file extension to the atarixe system
The game media directory is now created on application startup instead of when first starting the scraper
(Linux/Unix) Changed the application summary from "Emulator Frontend" to "Gaming Frontend"
(Windows) Changed some log entries to use backslashes instead of forward slashes as directory separators
Windows carriage return characters are now filtered out when reading custom collection files and inject files
Changed the application description to "ES-DE Frontend" for the -h/--help command line option
Added support for marking themes as deprecated in the theme downloader
Added support for the androidapps and androidgames systems to the Linear, Modern and Slate themes
(modern-es-de) Converted all carousel icons from JPG to WebP format
Added a User-Agent string when making non-scraper HTTP requests
Added support for building against libgit2 v1.8.0 and later
Updated SDL to 2.30.2 on Android, Windows, macOS and the Linux AppImage builds
(Windows) Updated OpenSSL to 3.3.0
Updated the MAME index files to include ROMs up to MAME version 0.265
Bundled the March 2024 release of the Mozilla TLS/SSL certificates

Bug fixes

On Android 10 the Orphaned data cleanup utility removed media files which should not have been removed
The application couldn't be built with an older SDL release than 2.0.14

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Introducing "static recompilation," a process that turns a ROM into a native port before you can say "Kooloo Limpah"The MM Recomp: https://github.com/Mr-Wis...

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BBC Micro emulator for Windows, OS X, and Linux

Add first pass emulation support for the upcoming Retro Hardware Advanced Digital Joystick Interface cartridge
Fix double height teletext hold graphics state reset
Fix crash if attempting to OSRDCH paste an empty string
Fix various minor UI issues
Improve direct disk image speed, especially for writes
Improve multithreading generally (probably most noticeable as lower CPU usage when using lots of debugger displays)
Improve handling of non-ASCII chars in paths on Windows
Save current setting of Prioritize Command Keys
Tweak build setup very slightly to hopefully fix sporadic CI build issue
Tweak disk image options a bit: direct disk images are now just disk images, and disk images are now known as in-memory disk images. So if you pick what sounds like the default option, you won't lose changes when exiting
Update UI library - you'll have to recreate your window layout, sorry about this. I hope this won't happen again

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Xbox 360 Emulator Research Project
Windows release build for xenia-project/xenia@3189a0e. [GPU] Check memexport stream constant upper bits in range gathering

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DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.

The main focus of this maintenance release is to fix a couple of regressions introduced in 0.81.0, most of them related to game compatibility, and address a few long-standing issues.

This release was made possible by everyone who tried 0.81.0, submitted bugs and pull requests, and tested the updates. Thank you! 😎
Regression fixes¶

The release fixes the following 0.81.0 regressions:

Fix Wing Commander 3 videos and cutscenes appearing height-doubled.

Introduce vga_render_per_scanline = off workaround to fix the crash-at-startup regression in Deus, Ishar 3, Robinson’s Requiem, and Time Warriors.

Fix the Tandy version of Impossible Mission II crashing at startup.

Fix regression in Tyrian where pressing the arrow keys get registered twice in menus.

Fix starting In Extremis resulting in a black screen.

Fix wrong colours in Spell It Plus! (needs machine = svga_paradise).

Fix wrong colours and garbled graphics in Spong and Exobius.

Fix squashed video output in the text mode game Indenture.

Fix the DOSBox Staging window gaining focus on every emulated video mode change.

Fix crash when exiting DOSBox Staging while in fullscreen mode on macOS and Linux.

Fix not being able to disable OPL emulation with oplmode = none.

Enhancements and fixes¶

We’ve also backported a number of enhancements and fixes for long-standing issues:

Introduce vmem_delay = on to help with flickering graphics and speed issues in Hercules, CGA, EGA, and early VGA games. This has proven to improve compatibility with Future Wars, Operation Stealth, Quest for Glory II, Hostages, The Gold of the Aztecs, Crazy Brix, Corncob Deluxe, and Corncob 3-D so far.

Improve support for multiple joysticks/game controllers (the mapper could behave erratically if you had more than one controller connected).

Emulate a memory-expanded PCjr machine more faithfully. This improves game compatibility; for{ example, Space Quest (v1.0x and v2.2) and King’s Quest (1986 PCjr DOS version) now work instead of hanging the emulator.

CD Audio is no longer muted in certain parts of Time Warriors and Alpha Storm.

The batch file installer of Alpha Storm no longer fails.

Forcing single scanning via crt-auto-arcade should now work with more programs.

Fix various VGA double scanning related edge cases in demoscene productions.

Detecting “repurposed” EGA video modes with 18-bit VGA DAC colours has been made more robust when using the crt-auto shader (should result in a double-scanned VGA shader being picked).

Spanish and Brazilian Portuguese translations have been added, and most of the other translations have been updated.

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Amstrad CPC Emulator

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AMSpiriT is an Amstrad CPC emulator currently for Windows, with a strong focus on accuracy. AMSpiriT aims to reproduce as closely as possible the hardware behavior of a real CPC:

Zilog Z80A processor, coded for T-state operation for increased emulation accuracy. It passes with success dedicated z80 tests (ZEXALL in particular)
Gate Array (AMSTRAD owner chip), which is emulated at 16 Mhz, for a fine management of memory access, color management, video display and interrupts.
Video controller (CRTC) in its 4 variants 0, 1, 2 and 4 (Pre-ASIC). It passes the majority of Shaker acid test
FDC µFD765 floppy disk controller for the management of floppy disk drives (partial emulation)
Sound generator AY_3_8912
Intel PPI_8255A chip (used as IO interface with the keyboard, the PSG, the tape reader)

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From the dev's OP:

Repugnant Bounty will be removed from Steam ASAP due to their continuous refusal to accept my bank information and their poor developer experience. If you wanted the game on Steam you should get it immediately.

Steam link:
https://store.steampowered.com/app/2652410/Repugnant_Bounty/

The game is emulated and is also on Itchio.

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