Custom Cards

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Custom Cards and Alters

Post your custom card designs, card alters, custom sets, and anything else Magic-related designed by you or other community members!


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Hey, look, it's a crappy common from the precon starter commander deck that came out as a supplemental product!

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You're right, I didn't. Don't print this.

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I think the wording on the second ability needs work, but also playtested to see if it's even viable? It's probably always either too weak or way too strong.

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Again, not as splashy as she should be, but I didn't really think I was done when I stopped working on this set.

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Nonlegendary Roger with no keywords but pseudo battle cry is probably too pushed.

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I made a whole cycle of these lands, because I didn't think 12post was a problem and I want to see it happen again in legacy.

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I think I pretty much did the praetors dirty designing the ones I did. I think Vorinclex turned out well, but...

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12 mana: win the game. A friend said it should probably be nonland, and yeah that's probably the right move. But as a first draft, it's just not as exciting.

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 
 

Wanted to try a cycle of 0-mana Slivers. I'm not sure how well or poorly they'd do, but here's the first anyhow.

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Our next titan, ready to do some broken shit because that is what titan's are for.

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 
 

No original art for this one, but here's Vorinclex, ready to help make EVEN MORE GERMS. Wait, why would that help? He'll need some anthems.

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Tamiyo shows up with Karn, and ever curious she wants to learn how these strange creatures work.

I played with the power level a bit with this one and I think I landed somewhere decent. Six mana is way too much for a demonic tutor, except when it also has the potential to draw just... SO many cards?

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Nahiri shows up because she's still pissed, and she's willing to work with whomever she has to in order to stop the eldrazi from ruining someone else's home. There is a phyrexians and equipment theme, with living weapon making a comeback.

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Emrakul finally reveals what she wanted with the moon: to smash it into New Phyrexia. This is not particularly enlightening.

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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
 
 

Karn comes back, ready to talk but taking none of their shit.

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What if the sliver Queen survived the Rathi Overlay when her spark ignited. She was lost in a strange place, driven insane by trauma and the loss of her hive. She spends ages growing the hive until she's sane enough to look for a way home, and starts planeswalking. It's painstakingly slow, since she starts from 0 every time she reaches a new strange place and she has to rebuild her hive mind every time, but eventually she finds her way to a plane that feels like home. But Phyrexia is gone, so she winds up on New Phyrexia instead.

She arrives by chance at the same time as Karn is returning to try a diplomatic solution to the Phyrexian problem. Also coinciding, Innistrad's moon has collided with the plane, releasing Emrakul, whose siblings join in. I designed a good deal but probably won't finish it on account of everything that's happened since, so enjoy the cards I did design for MTG Infinity War.

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I wanted to hit a planeswalker and the creature it created, but this notably hits Fable of the Mirror Breaker, Wedding Announcement, Gruff Triplets, and some other non-walkers.

I'm pretty sure this works under the existing rules and you can "remember" a token's creator, but not 100%.

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