Free and Open-Source Gaming

1618 readers
6 users here now

A community for anything related to free and open-source games.

founded 1 year ago
MODERATORS
1
 
 

WASTED!

Wasted is a video game that features vehicular combat racing, developed by a cooperative of hobbyist game developers. Players engage in battle arenas where they can also use weapons or other tools to damage or destroy their opponents' vehicles.

2
 
 

These are the FLOSS games that stand out, list your own favourites or most-play games.

--//--

I would rate all of these, as worth a try:

Shattered Pixel Dungeon

Cube2:Sauerbraten

SGT-Puzzles

Andor's Trail

AssaultCube

Minetest

Neverball/Neverputt

PowderToy

0ad

Fillets-ng

Anuto TD

Xmoto/Bloboats

Flightgear

Kobo Deluxe

Enigma (oxyd)

LiquidWar5

H-Craft Championship

Numpty Physics

Wesnoth

The Dark mod

Have completed SuperTuxKart, BlobWars 1&2, Flare, Frozen Bubble, Hex-a-Hop, Holotz's Castle, SearchAndRescue II, Alex the Alligator, Project:Starfighter, Stormbaan Coureur, Trigger, all are fun.

--==--

Can find details about most of the above games here:

https://libregamewiki.org/List_of_games

FLOSS gaming is excellent, thanks to all these devs and asset creators.

--++--

BONUS TOMT:

I'm looking for the name of a FLOSS Quake1-mod, puzzle game, that was about placing gravity points, to curve a stream of particles around the level, and eventually into the goal target. (May have used irrlicht) If anyone knows the name of this one, please let me know, it is my white-whale of games.

3
 
 

Hale is a turn-based RPG with deep tactical combat and character customization. Included is a lengthy and varied campaign with many quests, items and monsters, visiting a variety of locales. The entire system is built to be moddable from the ground up.

4
5
 
 

Hypersomnia is a hardcore arena mixing eSports with pixely nostalgia. Every match will be unforgiving - every duel a psychological battle.

6
7
 
 

Principia is a physics-based sandbox game. Build and play advanced contraptions, circuiting, minigames, robot adventures and more.

8
 
 

cross-posted from: https://lemmy.world/post/13311273

They just joined the Fediverse as well at:

https://mastodon.gamedev.place/@themirrorgdp

I've never played Roblox or Fortnite so I have no reference there. But The Mirror, while still Alpha, was lots of fun to try out and works just fine on Linux out of the box for me on Debian using the Itch Flatpak.

9
 
 

All day open-source games from 12:00UTC to 20:00UTC (or more). We play exclusively open-source games. This time we have a Armagetron Advanced tournament, but we'll also be playing Minetest CTF mod, Wasted, Hedgewars, OpenSpades, OpenHV, and Teeworlds.

10
 
 

In 1999 id Software released the source code to their classic game Doom (under the GNU General Public License). The game as a whole did not get this treatment, however, which means that while the program code that powers Doom is free, the actual content of Doom - graphics, audio, levels, setting and characters - remains proprietary. The Freedoom project aims to fill this gap and create a complete free and libre first person shooter game.

By itself, Freedoom is just the content of a game and must be paired with a Doom-compatible game engine to be played: the download page lists some recommended programs.

11
 
 

MaSzyna is a free train simulator. The program allows you to put yourself in the role of a train driver, currently MaSzyna contains about 40 types of electric and diesel locos, electric multiple units etc. There are also few hundred freight and passager cars availble.

12
 
 

heXon is a free and open source twin-stick-shooter created using the Dry game engine. To score high you must fly well, avoiding the Notyous and destroying them with your Whack-o-Slack blast battery. Your firepower can be increased by collecting five apples. Picking up five hearts in a row will charge your shield. All edges of the hexagonal arena are connected to its opposite like portals, making for a puzzlingly dangerous playing field that might take some experience to wrap your head around.

13
 
 

cross-posted from: https://lemmy.world/post/9752285

A slightly delayed update, but MineClone2 had a big release recently! :)

Release notes: https://git.minetest.land/MineClone2/MineClone2/src/branch/master/releasenotes/0_85-the_fire_and_stone_release.md

14
6
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 
 

I want to install a local version of this game in the link and preferably open source. I searched "shape game" and couldn't find anything.

Use case: before operating heavy machinery, I want to "pass" this game at 8 seconds

15
 
 

Lix is an action-puzzle game inspired by Lemmings (DMA Design, 1991) for Windows, Linux, and Mac. It's free and open-source software, placed in the public domain via CC0.

Solve over 700 singleplayer puzzles. Play real-time multiplayer. Design your own levels.

16
 
 

cross-posted from: https://lemmy.world/post/7876878

🎮 Join the **Open Source Gaming Tournament! **🎮

Hey there gamers and open-source enthusiasts! Get ready for an epic showdown featuring two fantastic open-source games: SuperTuxKart and 0 A.D.

🚀 Highlights:

Open to gamers of all levels.

Play SuperTuxKart's high-speed racing and 0 A.D.'s strategic warfare.

Open prize pool in Bitcoin - everyone can contribute!

Prizes split between winners and game developers.

Support open-source gaming while having a blast!

🏆 How to Participate:

Register now: [open-source-gaming-tournament.com]

Choose your game, show your skills, and compete.

Win awesome prizes and help fund the future of open source gaming.

Don't miss out on the chance to play, compete, and support open source. Join us and let's game together! 🎉💰🕹️

#OpenSourceGamingTournament #SuperTuxKart #0AD

17
 
 

I find it challenging.

If you feel frustrated, here's a hint.All the traps, including the spiky balls, can be predicted if you know about them. Waiting helps.

18
 
 

Stendhal is a fun friendly and free multiplayer online adventure game with an old school feel.

Stendhal has a huge and rich world. You can explore cities, forest, mountains, plains and dungeons. You can fight monsters and become a hero.

You will meet a wide variety of characters. Many will give you tasks and quests for valuable experience. You may be asked to help protect land, feed the hungry, heal the sick, make someone happy, solve a puzzle or simply lend a hand.

So what are you waiting for? A whole new world awaits... And if you like, get the source code, and add your own ideas!

19
 
 

https://www.youtube.com/@Brackeys/about


Text version, thanks to @[email protected]:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

20
 
 

A classic, turn-based strategy game with up to four armies fighting against each other. Challenge yourself in a campaign against AI, or a hot-seat battle with a friend. Using the easy map editor you can create any imaginable scenario to play -and share online for others to discover!

https://github.com/P1X-in/Tanks-of-Freedom-3-D

21
 
 

Pixel Wheels is a retro top-down racing game for Linux, macOS, Windows and Android. It features multiple tracks and vehicles as well as various bonuses and weapons to help you get to the finish line first!

22
 
 
  • Fixed a variety of issues with unit & block cost multiplier rules
  • Fixed many various crashes
  • Fixed various Steam achievements not triggering
  • Fixed pathfinding not being able to path through solid enemy blocks
  • Fixed naval units sometimes attempting to pathfind through land
  • Fixed game data not exporting with large saves on iOS
  • Fixed water tiles with space background resulting in a black background
  • Fixed internal legacy blocks being logic constants
  • Fixed power node double-click leading to interaction rate limit triggering
  • Fixed units sometimes being unkillable
  • Fixed units with long paths sometimes recalculating forever
  • Fixed serious issue with player units getting bugged in certain maps with puddles
  • Fixed Neoplasia reactor sometimes not exploding
  • Fixed units randomly dying when hitting corners
  • Fixed piercing bullets permaturely hitting blocks "under" bullets
  • Fixed missiles dealing double damage to units
  • Fixed FPS not limiting accurately
  • Added setting to disable all lighting
  • Added logic unit autoPathfind command (default wave pathfinding)
  • Made logic unbind command set @unit to null
  • Made "any" environment accessible outside of sandbox
  • Made payload loaders no longer accept inputs from payload unloaders
  • Added logic sensors for shields, content ID (inverse of lookup command)
  • Added logic particle effect instruction
  • Added logic sync instruction
  • Setting factory output points now updates "last accessed"
  • Disabled team switching menu in multiplayer outside of sandbox/PvP
  • Decreased canvas block silicon cost slightly
  • Scathe ammo usage decreased to 15
  • Buffed Precept unit
23
 
 

A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party.

24
 
 

kiki the nano bot is a 3-D puzzle game, basically a mixture of the games Sokoban and Kula-World.

25
 
 

Nexuiz was originally developed by Lee Vermeulen and Ashley Hale (Ladyhavoc), who started Alientrap in the summer of 2002. The goal of the project was to create a high quality first person shooter that could be played freely across all platforms in one package: PC, Mac, and Linux. The engine that powered Nexuiz was Forest Hale’s Darkplaces engine.

The first version of the game was released in 2005. Development continued with many online contributors over the years, with version 2.5 released in October of 2009. Since its release it has been downloaded over 6 million times, and is included with many Linux distributions.

In mid-2010 it was announced that a new XBLA, PSN, and Steam downloadable remake of Nexuiz would be done from the ground up by IllFonic using Crytek’s CryENGINE3 game engine. Original Nexuiz designer Forest ‘LordHavoc’ Hale worked with Illfonic on the new version, many of the GPL contributors forked the project into a new game Xonotic, while Lee Vermeulen moved towards Capsized development. Illfonic’s Nexuiz was released for XBLA in February 2012, and Steam May 3rd 2012.

view more: next ›