I tried to roll my own alternative, but it's a way bigger undertaking than I initially thought.
I have a quite decent audio system for Windows/Linux (MacOSX missing due to lack of hardware), so I can just skip that, if it relies on "variable size" buffers or its only audio capability being "function that plays WAV/MP3 directly". DLL/SO preferred. I don't need duplicates of things that are already in any standard library.
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I want to implement a multiplayer 2D browser game. I make software professionally but this is my first serious game (I dabbled a little in SDL and SpriteKit). Looking at my options in terms of technology I must admit I’m a little overwhelmed by the possibilities between GDevelop, Phaser, Kaboom, etc.
For people who have experience developing for the browser what do you recommend? My main criteria are performance, documentation and community.