Gamedev

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Plox no smite for reddit.

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I tried to roll my own alternative, but it's a way bigger undertaking than I initially thought.

I have a quite decent audio system for Windows/Linux (MacOSX missing due to lack of hardware), so I can just skip that, if it relies on "variable size" buffers or its only audio capability being "function that plays WAV/MP3 directly". DLL/SO preferred. I don't need duplicates of things that are already in any standard library.

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2024 is going to be a great year for 3D platformers! Here's a list of seven of the best looking upcoming 3D platformers from indie developers!

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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
 
 

Found out about procedurally Generated stuff in Unreal recently. Might be a game changer for me. Next up, a procedurally Generated town.

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https://itch.io/jam/games-for-blind-gamers-3

This is the third one, and you can check out the previous one here! https://itch.io/jam/games-for-blind-gamers-2

We had 30 entries last year and are hoping to have even more wonderful entries this year! If you have any questions feel free to ask, or join the discord! https://discord.com/invite/Zd6B7vYBDx

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Is there a not hard way to use UDP in browser yet?

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I want to implement a multiplayer 2D browser game. I make software professionally but this is my first serious game (I dabbled a little in SDL and SpriteKit). Looking at my options in terms of technology I must admit I’m a little overwhelmed by the possibilities between GDevelop, Phaser, Kaboom, etc.

For people who have experience developing for the browser what do you recommend? My main criteria are performance, documentation and community.

Thanks !