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submitted 2 days ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.dbzer0.com/post/23993923

Post title says it all.

I already looked on Modrinth and other platforms, but was unable to find what I was looking for. They all seem to remove/disable the new soundtrack, but I'd prefer to have a different approach of just "balancing" the old soundtrack back into the mix by making the C418 tracks more frequent.

Ideally, it would also retain the weighted functionality that adjust the music to the situation/biome you are in.
Another bonus point would be incorporating the tracks of the C418 MC albums which were not included even in the old soundtrack

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1.7.10 is 10 years old! (howoldisminecraft1710.today)
submitted 2 weeks ago by [email protected] to c/[email protected]

I can't believe 1710 is already 10 years old. I can't believe 2014 is 10 years ago. I can't believe I've been playing Minecraft for 10 years now (I joined around the 1.7.X era). I can't believe I entered primary school 10 years ago.

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submitted 2 months ago by [email protected] to c/[email protected]

finaly set up an ae2 sytem in nomifactory ceu. you can create it in early in game but 4k cells and me drive are gated behind mv tech. ae2 system has 10 4k cells and types of 3 of them full currently this hopefully make it easier to move to void world.

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Abandoned bases... (lemmy.world)
submitted 3 months ago by [email protected] to c/[email protected]

... or not, it's really hard to tell on servers that sees relativelly little action.

(the base in the image above is confirmed to be abandoned, it used to be a farm that supplies vegetables)

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submitted 3 months ago by [email protected] to c/[email protected]

Some locos "escaped" (it was still powered on) from a station because the driver (totally not me) got ran over. I managed to find two of the same locos (not sure where the second came from) several km away from the station , and I managed to return them with~~out~~ incident (trust me totally nothing went wrong)

everything normal...

(don't mind me just some uninsulated IC2 wires)

aaaand the trains ran away again (managed to break the track at the next station, which coincidentally was the station where I'm supposed to return these rainbow locos)

Finally, after an hour of "very smooth progress", I finally accomplished the task of moving 2 locomotives from one place to another! With~~(out)~~ incident, of course

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submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

I guess this is kind of asking for direction, but also just airing out my grievances.

I have tried multiple times to play skyfactory 4 and have stopped every time. I just started a new skyfactory 3 and am starting to realize why I don’t like skyfactory 4. 4 feels very linear to me. Everything is centered on bonsai trees. Maybe later with huge mega farms mystical agriculture could take over but it’s way too far away and I lose interest far before then. 3 keeps helping you move forward because there are so many things to try even in early game that makes you want to push into new mods.

The second reason I stopped might just be preference, but i feel like 3 is easier to scale making the grind feel shorter. Things like extreme reactors and tinkers construct can start small and then grow with you as your production increases. I also do like that there are some mods that help a ton (some would say broken) that help move things if you know about them e.g. cloches in immersive engineering. I just feel like 4 has been optimized to draw out the grind in one mod at a time.

4 seems great and I want to love it, but I just run out of steam too early. The last time I even let myself move through some grind by using creative to fill in things once I had made a couple of something.

I am open to suggestions and people telling me I am wrong. I would just like to know how everyone addresses my issues.

Thank you all in advance!

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submitted 4 months ago by [email protected] to c/[email protected]

cross-posted from: https://biglemmowski.win/post/698732

I wanted to reminisce a bit and play something that has Forestry (for the bees) and while I am not new to technic modpacks (Tekkit mainly) I don't have that much time to sink into automation now.

I choose E2 because I heard good things about Enigmatica in general so if I wanted Forestry it seemed like a good "latest and somewhat up-to-date" choice.

Though, after breezing thru early game, going straight for dia pickaxe and making CC Turtle then excavate a bit to get a some ores, I found out I have no idea how to make some early-ish game generation and to top it of it looks like there is tons of different mods doing same thing, power generation, grinding, furnaces, pipes - so many different pipes and obviously three or four different energy units where I don't know what works with what.

I guess I am asking if this is normal (or maybe E2 is too old?), also any tips for a "dusted-off" tekkit like experience? Or maybe something more streamlined.
I would love something with forestry as my mid/end game plan is just bees.

Thanks for any tips!

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submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

Both saves are on mc 1.20.1 and not all the mods line up but im happy to manually fix the things that are broken. And lose things from mods not in my new modpack.

Currently it complains about corrupted save file.

Since a majority of what i actually want to transfer is located within a small area i have considered making a schematic and using world edit to drop it in woukd this work?

I assume most if not all items will be lost in this proccess but im not sure if perhaps i could export/transfer things via ME?

Any help would greatly be appreciated

EDIT: I did it all i had to do was create a new world in the new mc instance then manually copy over world and player files and it just worked.

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submitted 5 months ago by [email protected] to c/[email protected]

I recently had this conversation on Discord (I am the jerma guy):

I looked on the official Create mod's Curseforge page, and the earliest version is for Forge, with the first Fabric version being dated 3 years later.

I wanted to send my earliest minecraft saves (with the mod) here, but I can't find them anywhere, I suspect they've been lost to time.

I am genuinely confused, this is not a joke.

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submitted 5 months ago by [email protected] to c/[email protected]

Hey @modrinth, any chance you guys could apply your Adrinth ads to the Acceptable Ads program? I'd love to add it to my patched exclusion filterlist!

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submitted 5 months ago by [email protected] to c/[email protected]

On time as always, our monthly community post!

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submitted 5 months ago by [email protected] to c/[email protected]
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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]

Started getting a little more into MC recently and decided to continue ReIndev. As someone who didn't play much back in the beta days, I really like the way old minecraft does certain things such as food and no sprinting.

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submitted 6 months ago by [email protected] to c/[email protected]

Took me around 1 day of tinkering, since I had to get it really slim to also fit on roads, but I'm really proud how it turned out!

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submitted 6 months ago by [email protected] to c/[email protected]

Pretty new to Create, but man is it fun to toy around with!

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submitted 6 months ago by [email protected] to c/[email protected]

After putting off getting more chromatic iron thinking I'd find plenty more in the vaults, I finally went mining the other day so that I could get going with create. I was a bit disappointed (but not surprised) to find that minecart assemblers were removed from VH, but I managed to get this thing working after playing with it a bit (hadn't messed with gantries previously).

Before I fill the rest of the farm, are there any other crops that I could farm with this contraption with little to no modification that would be useful? I'm mainly thinking of altar recipes, but other uses would be good too.

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submitted 6 months ago by [email protected] to c/[email protected]

Two lines of zenscript did this. I thought I removed the code that spawned these trees in but forgot that there were two other lines that also needed to be removed or it would default to spawning them in any biome where oak trees spawn. i.e any biome fulfilling certain criteria like forests. And I had disabled BOP (which supplied the leaf blocks) which resulted in tree tweaker defaulting to dirt as the leaf block. And because trees can spawn on dirt, itd stack one tree on top of another on top of another etc. until it ran out of space and time to do so during terrain gen. The result was this fugly tree stack forest a good 20 trees tall

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submitted 6 months ago by [email protected] to c/[email protected]
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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]

I'm trying to get a fission reactor up and running, but one of the final chemicals (uranium oxide) won't transfer to the last chemical infuser. It worked long enough to get about 20 buckets of fissile fuel into a chemical tank, but that may just be because I was manually inserting to empty the tank after setting up filters. As seen in the images, the hydrofluoric acid is making its way into the same infuser.

All controllers in the network are full of power as well as all machines connected to it.

Edit: For some reason, moving the uranium oxide to its own channel both locally at the destination and on the routing network got it working despite the destination still having 2 channels routed to FinalChems.

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submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]

I made this album in response to someone in MineTogether asking how to automate washing. I figured there's a chance it could help someone else too.

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submitted 7 months ago by [email protected] to c/[email protected]

Spill it, boys. I know you can't stay away.

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submitted 8 months ago by [email protected] to c/[email protected]

So it turns out, if you rush the nether simulation, and break the magma cube spawner before it can spawn a 'cube, there is no other way to kill a magma cube to progress, and you are softlocked. (Unless you spawn one in with cheats)

Message I got every time I broke a spawner: (last spawner spawned a blaze boss which I killed)

Message I got when I tried to enter the nether portal:

Living Magma quest:

I hated those godawful mosquitoes though.

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submitted 8 months ago by [email protected] to c/[email protected]

There was also two skeletons and a regular zombie close by.

Sorry for the weird aspect ratio, I play in split-screen.

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submitted 8 months ago by [email protected] to c/[email protected]

Create Aeronautics, along with other mods from the "Create Simulated" family, are addons for Create that push the mod into the realm of physics. This video talks about the state of the mods, what to expect, and some teaser clips and pictures.

There was also a blog post by the creators themselves that contains some of the same information and teasers, if you prefer that format.

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submitted 8 months ago by [email protected] to c/[email protected]

I needed a rotational speed controller, if you were wondering

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Modded Minecraft

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