Satisfactory Game

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All about Satisfactory the game by Coffee Stains studio

founded 1 year ago
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1
 
 

Hi Pioneers!

Hello everyone, Today we have a patch for you all which will most likely be our last patch until most of the studio comes back from vacation around August, When we return from vacation we will resume stabilizing the Experimental branch to get it to a level where we are happy to release this to everyone in our Early Access branch.

We know there are some issues that are not addressed in this patch, performance issues across the board being a good example, which we know a lot of you have reported in our QA site, we have not forgotten about this nor about any of the other issues or bugs you have reported on the site and once we’re all back in full force we will go back to regularly patching.

In order for us to be able to really fix what is truly important for you all, please let us know any feedback you might have over at our QA site: https://questions.satisfactorygame.com/ We will be happy to read any posts from you all when we’re back from vacation.

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone, Thank you all for enjoying our game and we hope you’re having fun with the Experimental release of Update 8 <3

BUG FIXES

• Fixed Wall Outlets not snapping to Beams and Pillars

• Fixed Wall Outlets not allowing 45 degree rotation

• Fixed Blueprints saved over old Update 7 Blueprints having weird issues and crashing when the Blueprint contained Pipelines

• Fixed crash when opening an empty Crash Site

• Fixed being able to exit Locomotives while having the Train Menu UI open

• Fixed the MAM UI closing after any research was completed

UI

• Removed the legacy option for “Enable Gamepad Input” from the “Controls” submenu and removed leftover keybinds

To elaborate further on this change, This option did NOT mean that we had gamepad support, this has never been the case, it was some legacy leftover inputs from default UE4, we intentionally left those in as at the time, some players were using them alongside the custom controller configs on Steam to create controller layouts for the game.

In UE5, this option does nothing as a result of the Input System overhaul, there also were some leftover keybindings, I.E. Right Thumbstick look, which was not properly set up and would cause issues, so this would actually get in the way of anyone who is trying to properly set up a controller config via Steam or any other third party application.

Now these leftover inputs have been removed, so now you should be able to properly set up a custom controller configuration without any issues.

Existing custom controller configs will most likely need to be updated when moving from Update 7 to Update 8, but this was already the case, now it will just be smoother when trying to update these configs as there will be no leftover inputs that get in the way.

LOCALISATION

• Updated all languages with the latest translations

• Updated language completion rates

• Updated community translators in the credits

KNOWN ISSUES

• A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

• If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

• The first time booting the game will be very slow, but that should not continue to happen after the first boot

• Game can hang on quit

• There is major performance loss when running out of VRAM

• Lights don’t behave correctly in Lumen compared to Signs

• Factory Animation tick reductions can be slightly too aggressive

• TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

• r.TSR.ShadingRejection.Flickering 0

2
 
 

Hi Pioneers!

Hello everyone, here’s another patch addressing some more of the top issues we’ve gotten around to from the feedback we’ve gotten from you all

There’s something very important to bring up which is we will be soon going out on vacation so in order for us to try to fix what is truly important for you all we need your feedback so please let us know what is affecting your gameplay or what are your concerns over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone <3

BUG FIXES

• Fixed a crash on startup for Dedicated Server when the server query port was set to a value that exceeded the maximum value of an int16

• Fixed the “Enable Advanced Game Settings” checkbox still showing up on the Loading Menu even if the save already had Advanced Game Settings enabled

• Fixed Advanced Game Settings being checked for all saves belonging to a session when checking it only in one save from the session, now it’s individual instead of applying to all

• Fixed the customizer still consuming resources from inventory when No Build Cost was enabled

• Fixed getting refunds for Customizer Materials and Patterns when No Build Cost is enabled (So your inventory does not fill up with things you don’t want)

• Fixed a crash with the Customizer when using the Customization filter

• Fixed the Max FPS option not allowing to set a custom value from the number properly and always displaying 0

• Potentially fixed a crash related to conveyor belt holograms

• Potentially fixed a crash when loading a save that might be affecting saves that have Geothermal power set up

• Temporary fix for audio log spam on Dedicated Servers when using vehicles which would lead into clients being kicked out of the Server

UI

• Added a button to the new Wiki to the Social Media buttons in the main menu and rearranged the buttons

• Made the Experimental Label bit more transparent and less bright red to help prevent OLED Burn-in

GAMEPLAY

• Reduced the height at which the player hangs from the Zipline, this should help some cases where the player gets detached from the cable when ziplining down an incline due to bumping the Pioneer’s head

MODDING

• Included .usmap file into the Community Resources

LOCALISATION

• Fixed several text entries that were not possible to localize after the UE5 migration

• Also excluded other texts and folders from improperly showing up in the localization files

KNOWN ISSUES

• A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

• If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

• The first time booting the game will be very slow, but that should not continue to happen after the first boot

• Game can hang on quit

• There is major performance loss when running out of VRAM

• Lights don’t behave correctly in Lumen compared to Signs

• Factory Animation tick reductions can be slightly too aggressive

• TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

• r.TSR.ShadingRejection.Flickering 0

3
 
 

Hi Pioneers!

Hello everyone, here’s another patch with some more fixes and goodies for you all so please take a look, there’s quite a few changes in this patch.

There’s something very important to bring up which is we will be soon going out on vacation so in order for us to try to fix what is truly important for you all we need your feedback so please let us know what is affecting your gameplay or what are your concerns over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone <3

BUG FIXES

• Fixed the Railways, Hypertubes and Pipelines visually having incorrect rotation when set via Blueprint

• This may also fix sinking/incorrectly rotated foundations in some scenarios

• Fixed the parachute visuals on conveyor belts or when dropped

• Fixed the camera for the Factory Cart, it was incorrectly set so it would clip drastically when indoors

WORLD

• Fixed collision being missing in some Coral

• A few parts near the coastline of Rocky Desert are now more complete in terms of foliage and world design

• Fixed some issues with the Gas Pillar effects in a few areas of Dune Desert and Spire Coast, also fixed some locations in Titan Forest leading towards Desert Canyon

AUDIO

• Some ambience tweaks to Red Jungle sound effects

• Some ambience tweaks to Spire Coast sound effects

• Changed the audio for the waterfalls in Dune Desert Canyon

• General tweaks to waterfall sound effects

GAMEPLAY

• Removed the option to purchase Parachutes from the Awesome Shop now that it is no longer a consumable item

• Toned down the new parachute recipe

• Minor updates to the descriptions of the Jetpack and Fuels to match the new Jetpack changes

• Fixed the wording for the Priority Power Switch description to match the UI

• Fixed the FICSIT Blueprints milestone not showing the Blueprint Designer in the unlock list

LOCALISATION

• Updated all languages with the latest translations

• Updated language completion rates

• Updated community translators in the credits

KNOWN ISSUES

• A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

• If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

• The first time booting the game will be very slow, but that should not continue to happen after the first boot

• Game can hang on quit

• There is major performance loss when running out of VRAM

• Lights don’t behave correctly in Lumen compared to Signs

• Factory Animation tick reductions can be slightly too aggressive

• TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

• r.TSR.ShadingRejection.Flickering 0

• Max FPS option is visually stuck at 0 regardless of selection, the FPS cap does still work however, so this is merely cosmetic

• The Global Illumination option might show blank and prevent you from changing it if you were using Cinematic before it was removed in yesterday’s update, you can work around this by using the “Reset to Default” button, it should let you change the setting normally afterwards, Do note that this will reset all other Video settings to default

4
1
Patch Notes 0.8.0.2 (lemmy.keychat.org)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

Hi Pioneers!

Hello everyone, today here’s a smaller patch that hopefully has some big impact for a lot of you, We did some optimisation improvements that we want to try out, a fix for being unable to place water extractors on the water that was fixed, and some localisation updates.

If we’re forgetting about something important or if we’ve introduced new issues, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone <3

OPTIMISATION

• Resolved issues where signs ticked when not needed, This should improve GPU bandwidth and improve CPU performance in saves with a big quantity of Signs built

• Cleaned up major log spam that affected loading

BUG FIXES

• Fixed being unable to place Water extractors in the recently fixed Water that was previously missing, they should now work as intended

LOCALISATION

• Updated all languages with the latest translations

KNOWN ISSUES

• A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

• If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

• The first time booting the game will be very slow, but that should not continue to happen after the first boot

• Game can hang on quit

• There is major performance loss when running out of VRAM

• Lights don’t behave correctly in Lumen compared to Signs

• Factory Animation tick reductions can be slightly too aggressive

• TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

• r.TSR.ShadingRejection.Flickering 0

• Max FPS option is visually stuck at 0 regardless of selection, the FPS cap does still work however, so this is merely cosmetic

• The Global Illumination option might show blank and prevent you from changing it if you were using Cinematic before it was removed in yesterday’s update, you can work around this by using the “Reset to Default” button, it should let you change the setting normally afterwards, Do note that this will reset all other Video settings to default

5
2
Patch Notes 0.8.0.1 (lemmy.keychat.org)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

Hi Pioneers!

Hello everyone, we’re happy to be here again with another Experimental release, this update has a lot of intricacies to it due to the upgrade to Unreal Engine 5 so we’re going to try to address some of the bigger issues you’re all encountering before we leave for vacation, so for today here’s some fixes, we’re still reading all your feedback so please keep it coming, we really appreciate it.

If we’re forgetting about something important or if we’ve introduced new issues, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you around everyone <3

PERFORMANCE

• Removed “Cinematic” Global Illumination preset due to the fact that VRAM does not get flushed correctly, which would lead to severe performance loss until the game is restarted.

• Renamed TSR “Insanity” Preset to “No downscaling” and added Tooltips clarifying their purpose

• Performance (Performance over quality, Some rendering artifacts)

• Balanced (Performance and quality focused)

• Quality (Quality Focused)

• No Downscaling (Only Anti aliasing, not recommended!)

BUG FIXES

• Fixed issues with players being unable to slide under conveyor belts

• Fixed collision issues on blue/purple trees in Southern Forest

• Potentially fixed all issues with missing water in the world

• Fixed FOV scaling issues for equipment, now it should properly update without having to unequip and re-equip the equipment

• Potentially fixed a crash that would happen when opening the keybinds menu

• Fixed a crash when trying to upgrade a splitter/merger

• The train scheduler has been reverted back to a stable version, some work in progress accidentally got into update 8. This caused problems in some path signal setups. Problems such as allowing a train to enter a path block without the exit being clear.

KNOWN ISSUES

• A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

• If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

• The first time booting the game will be very slow, but that should not continue to happen after the first boot

• Game can hang on quit

• There is major performance loss when running out of VRAM

• Lights don’t behave correctly in Lumen compared to Signs

• Factory Animation tick reductions can be slightly too aggressive

• TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

• r.TSR.ShadingRejection.Flickering 0

6