this post was submitted on 01 May 2024
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Gaming

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In the last 5-7 years I've noticed that mobile games have devolved info always online p2w shit

What the fuck happened?

The only good games on phone are now emulators and a few Foss games

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[โ€“] [email protected] 10 points 3 months ago* (last edited 3 months ago) (1 children)

For me they have always sucked. The only one I liked a bit was "1112" (also known as Fade), BUT the developer actually cancelled the last episode because they didn't feel like making it anymore ๐Ÿคฌ So yeah it also sucked big time.

More details: https://www.reddit.com/r/adventuregames/comments/k3wc7b/the_history_of_1112_an_ambitious_adventure_game/

[โ€“] [email protected] 1 points 3 months ago (1 children)

Adventure games don't sell too much, and four episodes are a lot if you make them separate purchases. Episode 2 would be purchased only by a fraction of episode 1 users, then episode 3 from a fraction of episode 2 and so on. And the longer the time between episodes, the smaller the chance it would generate new sales because existing users lost interest.

It's instead much more remunerative to think a fun gameplay mechanic, then create a fake ad around it, buy some assets and create an idle game that plays by itself with the possibility to pay to get it faster. Use the fake ad with the fun gameplay to promote the completely different game and users are dumb won't complain. Don't worry if the assets you purchased for your asset flip are unrelated, it's also allowed to be a completely different genre, for example evony (medieval and swords theme) is using zombies, tanks and machineguns in ads

[โ€“] [email protected] 1 points 3 months ago* (last edited 3 months ago)

And the longer the time between episodes, the smaller the chance it would generate new sales because existing users lost interest.

True, but with that particular game what didn't help either was that there were many years between episodes, it was pretty awful. It's one thing I really hate about episodic gaming. But Valve already proved it to be a failure, only Telltale And Dontnod still do it (and they do it consistently right, to be fair).

The rest of the gaming industry has gone on to "Early access" which is even more awful. Rather than buying the first part of the story for a lower fee, you now pay top dollar for a game which isn't even finished and never might be because once you pay them there is no real incentive to actually finish it :)

But really, most categories of mobile games don't interest me. Arcade and other simple crap like angry birds never interested me even in the 80s. Adventures yes but they're few and far between on mobile and if they are they're almost always desktop ports anyway. FPS really really sucks on mobile for me, the input is just too crappy and the screens too small.