this post was submitted on 15 May 2024
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I've only played the first few minutes of the first Half Life (I know, it's on my list™). I had to turn off texture filtering immediately; the game looks terrible otherwise. Question: Why did games of this era (Morrowind also comes to mind) look this way, i.e. blurry?
Blurry looks more realistic than blocky, especially on the low-resolution CRT monitors old games were designed for.
Now that we’ve got better screens and games with better graphics, we see early 3D as a stylized aesthetic and a lack of texture filtering fits that aesthetic better but these games’ actual goal they were made with was realism.
I remember my friend's brother secretly installed a graphics card on the family PC and we first noticed because when we started playing Half-Life one day it looked all smooth and "milky.
I think they did it because they could? Like more pixels = more hi def. But of course the textures weren't actually high res, so everything is interpolated