this post was submitted on 03 Jun 2024
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Fudging removes the joy of surprises and working through failures, or is a band aid to poor planning if failure isn't an option.
you think you can plan around your players' actions?
I know that I can, based on experience. It is often an outline and can be revised, but having that as a starting point makes rolling with the unexpected easy enough.
Like having a route and planning on how to handle unexpected roadwork or changes in train schedules. It isn't necessary to plan every detail or how it will pan out, just major things that need to be handled until the end of the session and there is time to hash out the details before the next.