this post was submitted on 03 Jun 2024
8 points (100.0% liked)

Fully Automated RPG

95 readers
4 users here now

This community is for discussing solarpunk tabletop gaming, organizing games, and sharing questions, new content, and memes.

For more info visit fullyautomatedrpg.com.

founded 9 months ago
MODERATORS
 

Between the large swaths of rewilded land in Fully Automated's setting (which is protected from any permanent development/dwelings) and the general availability of high tech stuff, I could totally see slow, wandering, nomadic houses being a thing (for good or ill, depending on who in the setting you ask).

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 5 months ago (2 children)

This is neat.

I'll say upfront that it doesn't immediately seem practical, but I won't let something as trivial as that get in the way of whimsy and imagination.

I like this as an idea for a small community that circumnavigates around a desert. For some reason, the idea of a large, mech-sized roving multi-legged structure that travels across Antarctica really appeals to me.

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago)

Yeah, similarly, I don't see it as terribly practical, but it does feel like something that would fit the setting's high tech, endless Saturday. I could picture hermit-ish nomad types on a long term camping trip who like knowing they'll wake up a mile down the road, or just someone trying to get around the 'no permanent structures ' criteria in a beautiful spot by having it take one step every two weeks.

I think these things have potential for drama and disagreement, which might make them useful to DMs. You could build a story around a convoy of them and the locals trying to stop or divert it, or a mystery around why they keep falling into this one canal. Or it could just be neat flavor text for a character they interact with.