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submitted 1 month ago by [email protected] to c/[email protected]
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[-] [email protected] 2 points 1 month ago

Isn't that more of a problem with game design in general though? I'd argue if you're going with just that example then Rage 2 is the same as most MMOs. Go here, kill things, go back and deliver items, etc. Also, how are those two games similar to Just Cause or Mad Max?

[-] [email protected] 1 points 1 month ago

Well, for Generation Zero, I felt like the closer I got to the endgame and FNIX Rising the more obvious it got that Avalanche really expected you to do middling discovery and fetch quests to prepare, and it becomes incredibly unbalanced system wise (especially in FNIX Rising, which is tacked on crap that had no playtesting for balance). I saw a similar pattern in Rage 2.

Generation Zero was a really, really, really bad first experience for me.

this post was submitted on 04 Jun 2024
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