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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
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[-] [email protected] 7 points 1 month ago

It still feels like it should be orders of magnitude less. For example, if each piece of cheese has an ID number that maps to cheese, an ID for what area it's in, three coordinates for where exactly it is, and maybe a few more variables like how much of it you've eaten. Each of those variables is probably only a couple of bytes, so each item is probably only 20B or so, which means that even if you interacted with a million different items and there was no compression going on then that's still only 20MB of save data.

[-] [email protected] 14 points 1 month ago

Bold of you to assume the data in save files is packed binary and not something like JSON where { "x": 13872, "y": -17312, "z": -20170 } requires 40 bytes of storage.

[-] [email protected] 2 points 1 month ago

That's excusable in My First Game™ but surely professional AAAAA game would never cut corners and code something so lazily, eh?

[-] [email protected] 1 points 1 month ago

looking at you x3

and rimworld

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this post was submitted on 05 Jun 2024
185 points (100.0% liked)

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