this post was submitted on 16 Jun 2023
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Nethack, Elite, Captive, Elder Scrolls, Magic Carpet, Simcity 2000 (reticulating splines)... oh, and a little game called Minecraft.
Procedural generation is common. The way Dwarf Fortress does it where the rules and game elements change is nearly unique. Pretty much just that and Nethack, AFAIK, which is why Dwarf Fortress stuck with Nethack-style ASCII so long.
In terms of elder scrolls procedural generation, hasn't that only been the case for daggerfall?