this post was submitted on 18 Jun 2024
218 points (97.4% liked)

PC Gaming

8502 readers
339 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 189 points 4 months ago (8 children)

Again with this bullshit.

“As it comes to, particularly the creators out there, look, our view is, a lot of them have gone from hobbyists to professionals. And it’s part of our job to make sure they can do that and they do get paid and they see the monetary rewards if they make awesome content,” Howard said.

This is such horseshit. This isn't about "making sure that they get paid" this is about Bethesda getting a cut of those profits, nothing more nothing less. The way modding is right now is perfect, at least from a user's perspective. You get everything for free but if you can afford it and want to then you can donate to the creator.

There's no need for a paid system because that excludes people who can't afford to pay for the stuff. They are already excluded from official content because everything comes as a paid dlc nowadays and now you also want to exclude them from modding?

I think this will only hurt the modding community and the only ones really profiting from this are the corporations.

[–] [email protected] 66 points 4 months ago

I made a couple of mods and published them on Nexus, and with the donation programme actually made a little money from it, even though I didn't expect anything. If you want to make money modding without completely shitting up the user experience you're better off just shoving them on Nexus and maybe making a ko-fi or something.

[–] [email protected] 42 points 4 months ago

Exactly, just another corporate cash grab. From here it will go to "you buy base game only", but if you want this city or that quest or planet then it's paid. You want that npc? Money. The final boss? Credit card pls. Fast travel? That's platinum club only.

And all in the name of "why should you pay for quests you don't like" or some other thinly veiled greed.

But they gotta keep that profit line climbing infinitely you know, somehow.

[–] [email protected] 22 points 4 months ago

If it was about the content creators, then Bethesda wouldn't be making a cut from it

[–] [email protected] 12 points 4 months ago

As soon as he hit with the fucking language of “it’s part of our job” I was in orbit.

I thought y’all made games??

[–] [email protected] 6 points 4 months ago* (last edited 4 months ago)

You are completely right that they want to get a cut and it's bullshit.

But I don't see anything wrong with paid mods, where all of the money goes to the mod author (which this situation isn't). Some mods take months to develop and a massive amount of skill, and it's sensible to expect payment for it.

It's a false dichotomy between "corporations profiting" and "all mods need to be free". To me both situations are losing ones.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago)

It's no shock when a game developer builds a bunch of content on a platform like UE5 and charges for it. No shock that Epic might take a cut. But when it's a game developer building content on a platform like Starfield and Bethesda would get the cut, it should be free? Why exactly? Because you're used to it?