this post was submitted on 25 Jun 2024
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[–] [email protected] 1 points 4 months ago

Sound typically (*) didn't require "drivers" or any TSR though. The game had to do all the hardware control itself.

It was usually enough to set a BLASTER variable to point it at the correct IRQ, DMA and memory address, and perhaps run a program at boot to initialize the card and set volume levels, but no TSR eating up memory.

(*) Some exceptions are later soundcards of the Win 9x era that did crappy emulation of a real Soundblaster via a TSR in DOS.