145
Are there any games you're planning to pick up during the Steam and GOG sales?
(self.patientgamers)
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
Nah, Warframe still keeps getting updates and it's free and not p2w so I'll see y'all there
It's something I've looked at before, and while it looks like it could be a fun game, I don't have that much time to spend grinding! It definitely appears to be one of the more fair f2p games out there though.
I expected grind, considering it's free and very well made. But I don't find Warframe grind-y at all.
I do about 20% backtracking, due to playing asynchronously with a few friends, and doubling back to get them quest objectives.
Other than that, I can't think of a time I've repeated a level for any reason but failing the mission or just wanting to play it again.
The grind-y aspect is there, and stuff you can purchase is there, but it all feels like "New Game Plus" mechanics.
I've unlocked several additional mechanics and Warframe across my play without paying for them. They're amusing but the base game is so good I wasn't feeling anxious for them to unlock.
I eventually bought a character pack to support the developers, and sure enough, it played just like a "New Game Plus" variant. When I did that, I finally did revisit a bunch of old levels, to try out the new game mechanics in familiar contexts.
Warframe is the most p2w game I have ever played, and I don't understand how people can say otherwise. Imagine you could buy the best pve gear in a mmo like WoW instead of grinding out raids. Warframe is this and then some. Resources? You can buy that. Skip crafting times? Yes. Buy boosters to shorten leveling and item acquisition? Definitely multiple versions. And the game still creates problems and sells the solution, the classic monetization of inventory space.
The game is very good, has an amazing story, and the movement system is the best, but it's extreme p2w if you want it to be. At its core, It is a very grindy looter shooter which is severely monetized.
You can pay to get things done more quickly, but you don't have to pay to win. It just takes more time. From what I hear from players of the game, there's no actual gameplay advantages locked behind a paywall, only cosmetic items. They obviously want you to pay to proceed faster, but it doesn't appear to be like some games that make free players use lower tier weapons and items. You can earn all gameplay items through grinding it out and never need to spend any money.
Pretty much. There's lots of content that can be reached much more quickly by paying, but I've never felt any drawback taking the long way around. It's great fun without paying a cent.
It's a very good game that makes me feel good the entire time while playing it the long slow way. When I've occasionally tossed the developers some money as appreciation, my purchase generally results in some random later mechanic getting introduced into my game sooner. It's amusing, but not particularly noticable, since everyone in my friend group has generally just unlocked something interesting, at any given moment, without paying.
Warframe's free play feels so generous, in stark contrast to World of Warcraft where paid play felt stingy.
And other people buying their way to the end doesn't affect my experience at all. They just look cool in the lobby.
Critical mistake thinking paywall is pay to win. There is a difference, one is locked, the other can open their wallets but don't have to, but can. Any type of advantage that can be bought with money IS pay to win. The key word is advantage and can be applied to any view point, like 'skipping' and 'easier'. A person that pays will always be ahead of a person that doesn't, hence paying to win.
I mean, if you are trying to argue against this means you probably wouldn't mind buying premium bullets in a video game, like a CEO, John Riccitiello, suggested. Premium bullets would be very convenient and make killing players easier! You wouldn't need to grind levels as long with those boosts!
Rule of thumb is to ask: would paying allow me to finish the game faster? Yes means pay to win.
I would have a problem with a game that sells premium bullets, because as I said in my previous comment, it gives an actual gameplay advantage when playing against other players. Which means it's what I would call pay to win, and means I wouldn't play it. To this point I've played several free to play games fairly extensively, but never spent a cent on them.
You have a different definition of pay to win than the other poster and I do, and while I don't agree with it, that's fine. My primary purpose for responding to your comment was to try to explain what they were referring to. I'm not trying to start a big argument over a game that I don't even play, so I won't be going any further with this.