this post was submitted on 01 Jul 2024
76 points (96.3% liked)

Games

16800 readers
595 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
 

I can think of a handful of games that, despite being games that I've enjoyed, never really became part of a "genre". Do you have any like this, and if so, which?

Are they games that you'd like to see another entrant to the genre to? Would you recommend the original game as one to keep playing?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 4 months ago

I never went very far into SimEarth (I remember getting a bunch of maxis's simstuff in the 90s, and not having the patience to really get into some of them back then).

However, I did play Spore during its prime. It's very shallow, on all levels. Don't expect any kind of simulation in there, especially not physics or even basic biology and evolution really.

Its whole gameplay loop : design a beast, eat or make friends, be a tribe, fight or make friends, design a town and vehicles, fight or make friends, design a spaceship, fight or make friends and try to reach the center of the galaxy because I don't know.

You can manipulate planet atmospheres in the space phase, but there are no variations : you can basically make planets "suitable" for life, and all life in the game needs the exact same parameters. There is zero room for experimentation and everything is basically just as efficient as everything else.