this post was submitted on 01 Jul 2024
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submitted 5 months ago* (last edited 5 months ago) by nebula42 to c/gaming
 

i usually enjoy having to figure things out in games. i really liked portal and portal 2, i still haven't finished half-life but i do enjoy the the run, think, shoot, live philosophy of the game, but I always look things up whenever I play an open world game because I don't want to have to bother with having to figure out how to progress, or even if i do bother trying to figure out on my own, the clues i find will be cryptic and I'll just look up a walkthrough or something of the like. this is most prevalent in elden ring, and I especially don't like how there isn't a quest tracker. I believe that requiring a player to take notes to remember what they need to do on a quest is bad game design, even just letting the player look through past dialog would be extremely helpful. i get that there's a certain appeal to that, but I don't get it at all.

anyways, the point is to say that I enjoy puzzles and figuring things out, but I don't like it when things are so cryptic to the point where I have to look up how to do something because never in a million years would I be able to figure it out, and if i do somehow, I'll have absolutely no idea why it works and wonder how on earth I was supposed to figure it out in the first place. would someone with a mindset like mine enjoy tunic? I haven't looked a single thing up about it since all i've heard about it was to not look things up about it.

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[โ€“] [email protected] 3 points 5 months ago* (last edited 5 months ago) (1 children)

I'm pretty dumb when it comes to video game puzzles, Tunic didn't really keep me back. The notes that this game wants you to take are baked into the book that your character carries. I'm not sure if you would think it is bad design or not. I thought it was a fantastic gameplay mechanic.

[โ€“] nebula42 3 points 5 months ago

naw, that's good game design having what you may need to know already baked into it.