this post was submitted on 01 Jul 2024
661 points (100.0% liked)
196
16087 readers
1821 users here now
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This isn't a fair comparison.
The game should get to go through the same compression algorithms first.
That's just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
So you think running a video game through a jpeg compressor would be a bad idea?
I'm ready to roll up my sleeves, man. A little elbow grease can work miracles.