this post was submitted on 02 Jul 2024
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Gaming
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I bounced off of it, and went back to Farthest Frontier.
I was not a huge fan of the way the villagers are accrued and assigned; it felt like they were trying to emulate Banished, but didn't execute well on it.
I did love the way you draw housing plots, and the ability to add extensions onto houses that have different bonuses (e.g. a chicken coop that gives eggs).
I think if the city-builder+RTS hybrid aspect is very appealing to you, it's one of the few out there. If you want a more traditional city builder, check out Farthest Frontier.
I have not looked at it. What makes Farthest Frontier great?
I really like it's progression of resource tiers, and it's exploration mechanic that lets you delve into ruins to find artifacts that give you bonuses to town morale.
It also has a nice pseudo-complex farming system, where you can manage the soil composition to favor different crops (or just choose to plant the crops that that area's default soil lends itself to).
It also has randomized maps, which I like to reload until I find one with an interesting layout.
There is combat, but you can granularly control it, or disable it altogether (there are raiders, and wildlife like bears and wolves).
It feels very laid back, which is my jam.
Sounds great. I'll wishlist it for now and research it a bit more. I have way too much games already, but I just love this kinda game 😅
You and OP might also like Foundation. It does not have the same graphics style unfortunately but it has no grid structure which makes your villages and cities look very organic.
I actually have that, though I thought that it is not challenging enough. I've had the feeling that I hit the endgame pretty early and that not much is happening 🤔