this post was submitted on 08 Jul 2024
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My steam deck. Mine is still less than a year old, but holy shit I've been using the fuck out of mine. Worth every penny.
Steam Deck was so good, it made me question if I should ever buy a $2000 gaming PC again.
I'm currently on Year 6 and was considering getting a new graphics card. Then Steamdeck came out and found I didn't even need it, since I barely play games that require that level of power.
Oh and I'm currently playing Elden Ring right on my big screen TV with my Steamdeck and it looks great.
Ye. I still need an expensive PC for stuff like VR, 3d modeling and game dev, but it's replaced my main PC for most games. Hell, I don't even really need an expensive PC for the shooters I enjoy because most of them are either old or indie stuff that'd run on a $300 PoS from 10yrs ago. However, it's definitely made me question the necessity of a gaming rig in this day and age. The convenience outweighs the visual downgrade by a long shot.
I do have a few things I wish the deck had, such as:
The ability to define and bind touch-screen gestures (like binding a two-finger pinch gesture to the scroll wheel to zoom in). The touch screen is a bit useless outside of using the keyboard. It'd be nice if it had more utility.
The ability to pick a cloud-storage provider to use for automatic 3rd-party game sync. It sucks that I can't play a non-steam game on my deck and then resume on my desktop or vice versa.
An AMD-compatible version of DLSS or a DLSS capable processor. FSR is great, but let's be honest, DLSS is higher quality.
The ability to suspend games to disk. Linux supposedly has this ability via CRIU, but they'd have to implement it. The ability to save-state like a console emulator would be sick.
However, I've been in love with my deck since I got it.
Admittedly it's a bit of manual tech fiddling involved, but you can accomplish this by using network shares and some careful scripting. For example, I've got both my desktop and steamdeck with a launch script configured in Lutris on both. The script symlinks a network share path to the appropriate save game location for each game before running the game. Granted you have to figure out where each game wants it's save to be stored, but that's not too difficult once you get used to it.
Fiddly and nerdy for sure, and not for the non technical, but it's pretty nice, I've found! Would be even better if there was some more automated solution though.