this post was submitted on 15 Jul 2024
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[–] [email protected] 9 points 1 month ago (8 children)

IDK, Nintendo essentially does that. They build a game, properly test it, and then ship it. There's very few fixes post release because the game was solid at launch.

This constant stream of updates post release isn't something to be praised, most games should ship in a good state and the devs should start work on the next one.

[–] [email protected] 7 points 1 month ago (7 children)

Well, some developers seem to, but not most,

[–] [email protected] 4 points 1 month ago (6 children)

Yup. Seems much more common in indie games and way less common in AAA games. So I mostly buy indies and don't buy AAAs anywhere near launch.

As a kid, I had no such issues. Games couldn't be updated post launch, so they had to be good or they'd fail. I miss those launches...

[–] [email protected] 2 points 1 month ago (1 children)

Did you not read the whole comment you originally replied to? Lol

[–] [email protected] 0 points 1 month ago

The original argument was that most good developers tend to support their games post launch. My point is that post launch support should rarely be necessary for good developers, with Nintendo and many indie and AA devs as examples of that.

Post launch support is a crutch that far too many devs rely on to ship games before they're actually finished. If you have a list of bugs and features that need to be completed before the game is "done," you're not ready for launch. If you have a list of features that you'd like to add to increase appeal of the same, that's a different story entirely.

Most official AAA launches should be considered "early access," and most "early access" launches shouldn't be released yet. Change my mind.

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