this post was submitted on 13 Jul 2024
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Sekiro

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[–] [email protected] 3 points 1 month ago (1 children)

On one hand, I'm worried trying something new will create Darksouls II II and alienate people who said "why change, the old one was peak". On the other, the old one was peak, and trying to just do that again risks it getting stale.

For all my dissatisfaction with DS3, I like the Weapon Arts idea, and the move of combining different spells and weapon arts into a single pool. I'd wish that pool was bigger, but that's beside the point. What I'm trying to say is that it added more options and I like that.

So ideally, they'd keep the overall pacing similar, but give both the enemies and the player more tools.

And for the love of god, don't change the healing or the fact that enemies will exploit thoughtless "undo mistake" button mashing. I liked having to treat healing like any other action: fit it into the rhythm of the fight, wait for an opening instead of just running away and yelling "Timeout!" like a soccer player losing a duel, taking a dive and asking for a free kick.

[–] [email protected] 1 points 1 month ago (1 children)

I worry that we won't ever get more Sekiro, because they wouldn't want to deal with alienating people by changing it too much or not enough, like you said.

I just have to hope we'll get something similar.

[–] [email protected] 3 points 1 month ago

Man, people can be difficult to deal with. Ah well, in the meantime, I'll go start another playthrough.