this post was submitted on 13 Jul 2024
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Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora's Mask into a native port with many new features and enhancements.

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[–] [email protected] 9 points 1 month ago (13 children)

I don't know much about this scene. How is this different than an emulator? You still need a ROM I believe.

[–] [email protected] 28 points 1 month ago (6 children)

Like the Mario 64 recompilation, this isn't running on an emulator, but is totally native. That means it runs smoother, has zero issues that you might get from emulation (like inaccuracies), and makes it so much easier to mod and extend it. You can see some of the features on the page like autosaving and playing on high framerates.

[–] [email protected] 3 points 1 month ago (1 children)

Also much more possibilities in terms of controls, ie no more janky remapping buttons and mouse axis into pretending to be controller inputs or messing with mouse injectors, instead you can get native KB+M support, dual analog, etc.

[–] [email protected] 1 points 1 month ago

Yeah, having a proper camera for Mario 64 was really huge.

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