this post was submitted on 17 Jul 2024
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[–] [email protected] 21 points 4 months ago (2 children)

RAM helps with textures, not polygons.

Which might be the actual difference between these two. N64 tended to use a lot of gouraud shading instead of textures; that means a solid color with some brightness changes to simulate lighting. It had plenty of graphical horsepower to make things round-ish otherwise.

Laura Croft, on the other hand, has fully textured clothes, but the polygon count is limited.

[–] [email protected] 6 points 4 months ago (2 children)

lara her names lara not laura why can americans not get her names lara

[–] [email protected] 6 points 4 months ago

Big fan of Lauren Kraft I see. Me too 👍🇺🇸

[–] [email protected] 1 points 4 months ago

It's almost like we have a distinct dialect og English, wow imagine that a country with a slightly different culture from yours

[–] Cethin 1 points 4 months ago

Yeah, it looks like there's one more quad or two more tris on the right if my count is right. It might be slightly more than that, but not much. (Though and increase from 6 tris to to 8 tris is fairly significant.) Tomb Raider levels are a lot more complex though I assume, so limiting polygons on a thing always on screen is more important.