this post was submitted on 25 Jul 2024
65 points (98.5% liked)

Godot

5873 readers
16 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 5 points 3 months ago* (last edited 3 months ago) (1 children)

You can do this on a per project basis.

Under Project Setting > General enable advanced settings.

Then under Debug > GDScript you can set your preferred settings for warning and error. I like these settings as it's more like a statically typed language:

  • Untyped Declaration: Error
  • Unsafe Property Access: Error
  • Unsafe Method Access: Error
  • Unsafe Cast: Warn
  • Unsafe Call Argument: Error
[–] [email protected] 2 points 3 months ago

Oh fantastic thank you! I didn’t know they called it unsafe, which would explain why my search of settings didn’t come up with type hinting here. Much appreciated!