this post was submitted on 26 Jul 2024
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I don't do much if any online multiplayer, so it's a bit removed from my personal experience.
I would say it's more different than that because the latency of your own movement is client side(your own computer) so that is usually very low. Around 10 ms I believe. The server keeps track of your location for other players. Around 30-70ms one way. So probably at least 60ms without including processing time. If you had to control something at those latencies it would be a terrible experience.