this post was submitted on 25 Jul 2024
2 points (100.0% liked)

Critical Role

1037 readers
4 users here now

"Is it Thursday Yet?"

Community to discuss anything Critical Role related.

Drop by our welcome post and share any feedback/suggestions if you have any. The FAQ post is also a thing.

What is Critical Role?

Critical Role is a group of nerdy-ass voice actors who sit around and play Dungeons & Dragons.

Streams every Thursday at 7pm PT and then rebroadcasts the following Friday at 12am and 9am PT on Twitch.

trigger warningDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources

Current shows

Basic Rules

  1. Follow server Code of Conduct
  2. Be kind to others
  3. No spoilers in titles
    • For spoiler posts, mention the episode number in the title (e.g. [Spoiler C3E61])
    • The post body can contain any spoiler up to the episode in title
    • Comments should not spoil any episode after the tagged episode

Links

Resources

founded 1 year ago
MODERATORS
 

Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
6h 30m 1h 51m

Episode 101: Downfall: Part Three

For those coming back, the gods have not only infiltrated the city of Aeor, but have infiltrated Exandria itself. A plan decades in the making while Exandria remained choked under ash and beset by monstrous hordes of the armies of the gods both Prime and Betrayer alike.
A plan was hatched to bypass the magical wards of the mighty city of Aeor; for the gods to take mortal form to pass those boundaries that only mortals could pass.
Having arrived in Aeor disguised as humble ground-dwelling mortals bringing food. Probably the last thing tethering Aeor to terrestrial Exandria. The gods and their companions discovered that they would need to work quickly, that the Factorum Malleus was all but operational.
Moving swiftly, our divine protagonists (we have to wait to find out if the word ‘heroes’ is appropriate or not) discovered the Archmage Cassida Preven who was working on the Factorum Malleus. Part of a secret society of Aeorian archmages dedicated to helping the Prime Deities win the Calamity. After all this is a war between gods isn’t it? Or are they not so much enemies as family?
We also discovered the Obtenebrator Engine and beneath it The Scribe (an Aeormaton tasked with operating the massive obfuscation that is hiding the city from divine sight, but also in the event of an emergency, broadcast the schematics of the Factorum Malleus across Exandria; an insurance policy should the gods somehow bypass Aeor’s defenses). It took less than six seconds for you to dispatch them.
We return now to an extra-dimensional holding chamber (a “back room” if you will) of the Ars Elysia (the hidden speakeasy/society of beauty/nightclub run by SILAHA aka The Arch Heart). Within this realm, you now appear:

  • The six of you
  • Cassida Preven (one of the archmages who crafted the Factorum Malleus)
  • Your sister and companion Arcadia (also masquerading as an Aeorian archmage; one of the two deities to have spent some time in Aeor.
  • Zaharzht, Father Milo Caust, and Tishar

All of you dwell now under scintillating silver light forming an ovoid sphere with elongated twinkling silver strands in all directions. You do not stand on the floor so much as you hover in suspended space here in the middle. Though it is clean and scintillating and extra-dimensional, perhaps you can smell that not very long ago, a celestial died here.
You have removed the Obtenebrator Engine and thus the gods can see Aeor. You have removed the Eravox Protocol and thus their insurance policy to disseminate this knowledge has faded. In that engine room you heard winds kick up outside; omens of things to come. All that remains is the destruction of the Latimus Princeps that force keeping the gods physically away and keeping you definitively mortal. That Latimus Princeps has been integrated to and built within the weapon itself.
You have one task remaining, but can you agree on what that task is? As we enter this chamber and Cassida (standing by Trist’s side) looks as Zaharzht coughing blood. Tishar goes and flanks Cassida on the other side and puts her chin close to Cassida’s shoulder and sniffs,

Tishar:”Mortal. Funny.”
Cassida looks to all of you now gathered here after the flash of combat and feels the power radiating off of all of you (who have just unmade decades of arcane work in a matter of seconds),
Cassida:“Who is everyone here? Are you…?”
Tishar reaches up a hand and puts it on Cassida’s back.
Tishar:“This person is supposed to be here? Or they leave?”
Tishar grabs the hair on the back of her (Cassida) head. Trist takes Cassida’s hand and looks at Tishar.
Trist:”She’s with me. Please take your hand away.”


Previous Episode: "Downfall: Part Two"

Artwork by KuyaSerge

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 month ago (1 children)

Nick Marini posts Ayden's build on Tumblr

Ayden’s Build

TL;DR: Barbarian 1, Druid 2 (Circle of the Stars), Paladin 8 (Oath of the Ancients), and Cleric 9 (Peace Domain). Feats: Squire of Solamnia, Remarkable Recovery, Warcaster, Knight of Crowns, Spelldriver, Tough.

Building Ayden was a joy and a journey. To begin we were told we had 20 levels to work with and stats of 20 across the board. The only thing I knew about Ayden from the session 0 was that he was going to be a Cleric of the Everlight and that I wanted to make him the best support character I could. I also knew that the Dawnfather was aware of the mission briefing and so would have directed his growth to the task at hand.

Stats of 20 meant multiclassing into any class was possible and that any ability score based bonuses or proficiency based abilities were going to be very good. I figured that with a warlock and a sorcerer we’d have some pretty good counterspelling and 9th level spell access, so I didn’t worry myself about either of those, instead focusing on making sure we all survived.

The Dawnfather and The Everlight share 2 of 3 Domains. Life and Light. The Everlight’s 3rd domain is Peace. The Peace Domain cleric is an excellent subclass and its 6th level ability, Protective Bond, was something I knew I wanted to build around. The ability to take hits for, and aid, my siblings while teleporting around the battlefield is an excellent support ability and it also lets allies in the bond do the same,fostering sibling unity and cohesion.

With the Dawnfather having Nature as his unique domain separate from the Everlight, and literally sending himself to Exandria to infiltrate a city full of the greatest mages of the age, the Oath of Ancients Paladin seemed like an obvious path. It is the nature Paladin, (his domain) and 7 levels gives you both Aura of Protection and Aura of Warding. This means as Ayden moves through the battlefield with Protective Bond he will be granting allies +5 to saves from his cha as well as resistance to damage from spells. Incredibly good going up against the wizards of Aeor he knew he would encounter. I didn’t want to go to 10 with Paladin because I didn’t want to be immune to frightened. I just felt that fear played too large a role in the reasons the gods were here and although aura of courage is probably my favorite ability going back to 3rd edition, I felt like it wasn’t right for Ayden. He had to fear in order to reinforce his need to hope.

These two classes were set relatively quickly and then I began looking at how else I was going to build him out.

I really liked the idea of being able to grant my allies some extra attacks and so I was looking at battle master to get commanders strike and goading attack as well as maneuvering attack to help take hits for and position my allies. Action Surge is also a great ability that could really come in handy if I needed to save someone and needed one extra action to do so.

I was also looking at the 2nd level Divination Wizard ability Portent. The ability to fully dictate 2 rolls is very powerful in certain circumstances, especially if the numbers are very high or very low.

Both these seemed good but weren’t feeling totally right from a character perspective. They felt too forced.

As I was playing around with these two classes I was also building Aydens backstory. I really liked the idea of him being agriculturally focused, as this aspect of the Dawnfather is actually his youngest. Sun begets days, and thus time and seasons, and as civilization evolves agriculture follows. The fighter levels lent the idea that he has spent some time training under a knight or some such warrior, and I knew that he would eventually find his way to Trist to begin his tutelage and become her cleric. I liked there being these different eras of his life. It was around this time that I got an awesome email asking me to describe Ayden visually so that the incredibly talented Hannah Friederichs and Cael Lyons could begin to bring Ayden and the Dawnfather to life. I wanted Ayden to be a simply dressed with a shield he took from his mentor, but no sword for striking. They sent 4 sketches and told me I could mix and match as I desired. Image #1 however was exactly as I had envisioned him. It was the simplest and had this depth to his eyes that told the story of a much older soul in this 15 year old body. It was so perfect that it made me realize I had been going in the totally wrong direction with fighter and wizard. The concepts of nature and agriculture were suddenly staring me in the face. It was not wizard, but druid, and his mentor could have taught him to be a paladin as easily as fighter, but if he is the bringer of agriculture who has he brought it to? A remote tribe still hunting and gathering was the answer. Barbarian therefore replaced fighter. I can’t tell you how influential the sketch I received was. It felt like a bolt of lightning suddenly clarified everything.

I was for sure cleric 6, Paladin 7 and now looking at druid and barbarian. I didn’t know Druid subclasses very well but Circle of the Stars jumped out from the pack just with its name. The Sun after all is a star. When I read its 2nd level abilities Starmap and Starry form it was so obvious. I can cast Guiding Bolt to set up those attacks I wanted to grant, and I can glow instead of wild shape and either heal more or have a massive bonus to maintain the concentration spells I knew I wanted to cast. For the keeper of time to know how to read the stars just felt right. It also feel right that the druids of a tribe that had been hunting and gathering during the tumultuous Calamity would have learned to navigate by the stars, a singular constant in an every changing age.

Barbarian has a number of interesting subclasses but none felt like they clicked. 1 level of Barbarian though, for a character with 20 dexterity and 20 constitution, catapults your AC to 20 and it also gives you a proficiency in Constitution saving throws if you take it as your first class, again reinforcing those concentration rolls. He was found as a child by this barbarian tribe and his first class is also his first community. Barbarian was the strong foundation I would build upon.

I was now Cleric 6, Paladin 7, Druid 2, Barbarian 1. Reorganized to be the order Ayden would have taken them in it becomes the following:

Barbarian 1, Druid 2 (Circle of the Stars), Paladin 7 (Oath of the Ancients), and Cleric 6 (Peace Domain)4 more levels to distribute. As a player who has mostly played 3.5 (I think downfall just about doubled the amount of 5E I have played) feats are my absolute favorite things, so getting to multiples of 4 in class levels to grab some was something I wanted to do (also I didn’t have to worry about ability score increases)! I had already given one feat up by taking barb and druid but I made up for it with the human variant. I also took the Knight of Solamnia background to give me Squire of Solamnia, the prerequisite for Knight of the Crowns which would give me the ability to grant attacks to my allies without needing battle maneuvers.

So I upped paladin from 7-8 for a feat and then decided to take Cleric from 6-9 because it gave me a feat and access to the spell Dawn. I mean the Dawnfather should be able to cast Dawn after all!

Now to feats

  1. Background: Squire of Solamnia to give me the prerequisite for Knight of the Crowns

  2. Human Variant: Remarkable Recovery. I knew I’d be taking extra damage so having 5 extra hp from any healing I get might just be the difference. It also plays into his background. He had to leave the Barbarian tribe he brought agriculture to because his skin could not retain the ceremonial tattoo ink that would have symbolized his initiation into the community.

  3. Cleric 4 Warcaster to get advantage on those concentration checks, that along with proficiency and starry form of the dragon means I need to take 28 damage (56 if it’s a spell) to even have to roll, and when I do I get advantage and proficiency on the check. Getting me to lose concentration is gonna be a task.

  4. Paladin 4 Knight of the Crown getting to grant an attack proficiency times per day combos wonderfully with Starmaps free guiding bolt, conveniently also proficiency times per day.

  5. Cleric 8 Spelldriver I’m gonna be casting a bunch of spells so the ability to cast multiple each turn is going to make my support spells come out much faster. I have a big fam to take care of!6) Paladin 8 Tough I really went back and forth between this and Inspiring Leader. Granting all my siblings 25 temp hp is amazing but ultimately I decided that as I’d be tanking a bunch of damage I’d need toughness. Toughness gave me 15 more hp than Inspiring leader would have, and I ended up going down to 14 at one point so it was a decision that very much paid off by a single HP! Don’t wanna pop a deathward if you can help it!

Last but not least we were granted 2 magic items. One very rare and one uncommon. For my uncommon I chose a cloak of resistance, a parting gift from the tribe that Ayden could not join. This upped my saves to 11s or 17s and took my AC to 23. For his very rare magic item I took a spellguard shield, inherited from the knight who brought him from the remote tribe to Trist‘s school, giving me advantage on saving throws vs spells and magical effects and inflicting disadvantages on spell effects targeting me. Combine that with resistance to spells from Aura of Warding and that’s a nasty nasty combo v wizards.

[–] [email protected] 1 points 1 month ago

All in all Ayden’s build is an incredibly hard to target tanky support character who can move through the battlefield protecting his allies and being an absolute nightmare for enemy spellcasters. The only thing I really didn’t fully consider was just how much damage he would take from Warding Bond which totally bypasses all those wonderfully crafted defenses. As crazy as it is, I think we barely got to scratch the surface of Aydens full potential and it’s probably good those mages decided to cast spells at everyone else because Ayden was going to be a tough character for a spell caster to crack. The Commanding Rally did get to shine allowing characters who specialized in weapon attacks to get a little extra out of those 20 level commitments. Ayden’s build was crafted to keep his siblings alive and let them shine as bright as possible together. I’m very proud of him!

If you read all this then you’re as nerdy as me and deserve a reward!