this post was submitted on 24 Aug 2024
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Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It's true they've always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.

These days I'm not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding. Obviously I remember Valve as the experts in creating memorable experiences and I would like them to keep fully exploring those talents. They don't have that many employees, but they do have all the money in the world, no external pressure, no publisher to shit on them, it's just their developers and artists and a vision. But then they use all that and create this. An Overwatch looking moba shooter, really? I'm sure people will like and play it, but is this the results of the vision and ambition of a company like Valve?

It doesn't have to be Half-Life. I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original. My body is ready, give me anything. I can't imagine a moba shooter really fits with this description. I'm wondering how such a low hanging concept even becomes a real product at a company as ambitious as Valve.

I hear people are having fun with the new game and I'm happy for them. I am no longer the target audience and I wish them good luck with it. In the mean time let me hear your thoughts on it. Would you like to see another single player experience from Valve?

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[–] [email protected] -3 points 2 months ago (2 children)

The point stands that it's derivative. I'm convinced Valve can do better.

[–] [email protected] 25 points 2 months ago (1 children)

And isn't everything derivative? What's the issue with that? If feel like you're really trying to gather negativity towards this game simply because it doesn't pander to your tastes

[–] [email protected] -4 points 2 months ago

Well, I guess your are right that everything is derivative. I also think some things are more alike than others and also some markets are more saturated than others. When Half-Life came out it was in a saturated market of FPSs but it also revolutionized the market. When Portal came out no one could compare it to anything other that a student project. Half-Life Alyx is still considered the no 1 most polished and complete game in the VR space. We'll see the impact that Deadlock will have I guess.

[–] [email protected] 11 points 2 months ago (1 children)

Even if it is, it's a derivation I've been sorely missing. Ever since Battleborn got shut down, there's been a Battleborn shaped hole in my heart. Deadlock fits in that hole really well.

It's possible that the whole impetus for creating Deadlock came from something like that. Someone at valve, like me, enjoyed the hell out this particular mix of mechanics.

There's nothing like it. Dota doesn't do the trick, neither does Overwatch. Of all things, the closest thing might be Titanfall 2's titan combat.

[–] [email protected] 1 points 2 months ago (1 children)

Did you ever try Paladins? I somehow ended up playing Battleborn when it came out and really liked it, even though it got panned. Always thought Paladins was a close second.

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago) (1 children)

No. Some also like Gigantic, but they never appealed to me enough to try em.

I was in the Battleborn beta, and had such a blast I absolutely had to keep playing, so I bought it day one.

I was really sad to see it be loved by those that played it, and hated as an "Overwatch clone" by everyone else.

[–] [email protected] 1 points 2 months ago

Gigantic: Rampage Edition is free to claim on Epic Games this week, so if you might be interested in the future, it would be worth grabbing now.