this post was submitted on 16 Jun 2023
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Steam Deck
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A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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id Software are just optimization wizards. DOOM Eternal works like a charm in almost all modern hardware.
Nah there's no wizardry here. The game itself is actually very simple in terms of processing. You only see maybe a dozen enemies at once, if that, ever, and whenever you do its in a locked arena area. A tiny arena even.
As FPS games go, Doom is wildly simplistic, which makes it that much more impressive that it's as fun and repayable as it is. I personally thought the narrative actually managed to carry a lot of that weight (i loved the story) but it was also the gameplay itself - they did a superb job making the player actually learn the guns and why you'd use each one, rather than just letting them have a favorite.
Don't get me wrong though, I don't mean to belittle them. Doom is a chefs egg. Every cook can make an egg, but making a perfect egg every time is something that takes the mastery of a chef. Id is very much the chef in the analogy.