this post was submitted on 03 Sep 2024
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I'm having a hard time understanding how this would work. udev will load kernel modules depending on your hardware, and these modules run in kernel space. Is there an assumption that a kernel module can't cheat? Or do they have a checksum for each possible kernel module that can be loaded?
Also, how do they read the kernel space code? Userspace can't do this afaik. Do they load a custom kernel module to do this? Who says it can't just be replaced with a module that returns the "right" checksum?
Anti-cheat doesn't actually need to eliminate cheating, it just needs to make the masses think it works by slightly raising the bar for entry into cheating. Cheating is still rampant, players just feel better about it and complain about smurfs more because they dont think its possible to get around kernal level anti-cheats.
Honestly I'd be much happier if the industry moved away form terrible anti-cheat software in general.
I wish more people understood this: Riot's anti-cheat isn't perfect and you can find how to cheat online fairly easily actually, but you have to jump over so many hoops and spend a fair amount of cash to do it (depending on method) that it's basically an exercise for motivated hackers that want to prove a point, not your script kiddie that wants easy wins.
Exactly. The average Joe sees he can't just download hacks and suddenly be good, assumes the anti-cheat works, and then when they still get owned complains about something else instead of cheaters and is happily giving shady game publishers the highest level access to their computer like its nothing.