this post was submitted on 11 Sep 2024
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RPGCreation
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In Paranoia the GM essentially roleplays as the Computer of Alpha Complex. Rule 1 is "The computer is infallible"
Yes, Friend Computer only has our best interests in mind. Trust Friend Computer.
What I love in Paranoia is that the players start as Troubleshooters. As in their job is to find trouble and shoot it. As an IT professional who’s usually the go-to for the hard problems, I appreciate that.
I was never a paranoia GM, but let me tell you, that session our GM handed out folders and one of us had been upgraded to red , blood was spilled.