this post was submitted on 31 Jul 2023
191 points (100.0% liked)

Gaming

30605 readers
776 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 6 points 1 year ago (1 children)

Collecting hidden items. Ever since Assassin's Creed 2 with the fucking feathers, I have hated collecting hidden items. Especially when they gain you absolutely nothing except an achievement. It's like they are trying to artificially increase the number of hours played.

[โ€“] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I'm with you when it's generic, way too numerous items like those damned feathers.

I'm all for collectibles when they're interesting, meaningful, and not too numerous. But I think most games and especially open world games really just want to pad the completionist time.

Horizon is a game that did collectibles much better, with the exception perhaps of data points (which aren't marked on the map for some reason). The collectibles in Horizon are unique, have story, and are usually actually interesting to get to. I noticed often in Horizon, they were just so interesting to either get to (the case for ornaments) or had fascinating story (like the ones that unlock images of the past).