Paulo Freire, born on the 19th of September in 1921, was a Brazilian philosopher and radical pedagogue most known for his 1968 work Pedagogy of the Oppressed. "Language is never neutral."
Paulo was born in Recife, the capital of the northeastern Brazilian state of Pernambuco. Initially affluent, his family experienced hardship during the Great Depression of the 1930s, and Freire's education suffered due to his own experiences with poverty and hunger.
Freire began working as a schoolteacher in the 1940s, beginning to serve as the director of the Pernambuco Department of Education and Culture in 1946. Due to the 1964 Brazilian coup d'état, where a military dictatorship was put in place with the support of the United States, Paulo Freire was exiled from his home country, an exile that lasted 16 years.
Freire then worked in Chile, until April 1969 when he accepted a temporary position at Harvard University. It was during this period, in 1968, that Freire published his most famous work, "Pedagogy of the Oppressed".
In this text, Freire criticizes what he calls the "banking method" of education, wherein a teacher "deposits" knowledge into an empty vessel, the student, or "bank". Instead, Freire calls upon teacher to engage in a more dialog-centric or creative education, one in which the suppressed experiences of the oppressed help create knowledge, fostering a social reality in which the marginalized are humanized.
Pedagogy of the Oppressed has since become the third most cited book in the social sciences, according to Elliott D. Green. As of 2000, the book had sold over 750,000 copies worldwide.
"Manipulation, sloganizing, depositing, regimentation, and prescription cannot be components of revolutionary praxis, precisely because they are the components of the praxis of domination."
Paulo Freire
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Now to build versatile frameworks, modular engines, and ACUs for Phase 3 completion
That's what happened to me before the game released, but they added a lot of quality of life that meant it was easy to expand factories outside of my tumorous growth of manifolds in the hub. Before, I had gotten to Phase 4 and had a small train network going, but I was unfamiliar with a lot of concepts that would've helped me make the systems more scalable.
FWIW I did make a small mistake here. The big monorail loop around the main base runs clockwise. That means that parallel rail lines going in and out of the loop cross over themselves (have to turn left to go in and turn left to go out, as opposed to turning right which wouldn't cross the lines) which is ugly and leads to more trains stopping. But on my first playthrough I had bidirectional lines, strange connections between factories, haphazard crossings instead of organized intersections with proper path signals, etc. because I was just not knowledgeable on the specifics of how rail networks are supposed to look.