this post was submitted on 18 Sep 2024
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Where is the line drawn between borrowing and copying?
If you can't draw inspiration from other games, then the gaming industry as a whole is in trouble.
It's one thing to draw inspiration, and another to directly copy the art style and mechanics of an established franchise to piggyback on their brand recognition.
Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that's enough to call it borrowing and not copying.