this post was submitted on 19 Sep 2024
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[–] [email protected] 5 points 2 months ago (1 children)

50 years is already excessive, dude or dudette. The north american law originally gave 14 years, plus another 14 years if the creators actively sought after and were approved (most did not even ask, and approval was not guaranteed). This is comparable time to patents, which serve the exact same function, but without the absurd time scales (Imagine if Computers were still a private tech of IBM ... those sweet mainframes the size of a room). 28 years, or lets put 30 years fixed at once, is more than sufficient time for making profit for the quasi totality of IPs that would make a profit (and creators can invest the money received to gain more, or have 30 years to think of something else). 30 years ago was 1994, think of everything the Star Wars prequels have sold, now remeber the 1st film was from 1999, would star wars prequels ventures really suffer if they started losing the IP from 2029 onwards ?

[–] [email protected] 0 points 2 months ago (1 children)

I still think if copyright laws weren’t so oppressive, 50 years would be fair (And still a huge improvement from the current situation).

Maybe have it in tiers or something? First 10 years: full copyright - until 30: similar products allowed, but no blatant reproduction - until 50: reproduction allowed as long as it’s not for-profit - post 50: public domain?

[–] [email protected] 1 points 2 months ago (1 children)

Humm..., i don't think this scheme would work out in practice. The definitions of several concepts are fuzzy, and therefore can be circumvented or challenged or abused by all sides of the equation. What is a 'similar product' that is allowed after 30 years (and therefore what is a 'dissimilar product' that would be forbidden before), how would a non-profit that just pays high salaries to its managers fare between the marks of 30 and 50 years (and just gives some little money to research or charity). And again, why give artists and creative companies so much more time of IP protection than we give STEM inventors and companies time in patents (this random site claims patents last 15 to 20 years only) ?

[–] [email protected] 1 points 2 months ago

The definitions of several concepts are fuzzy, and therefore can be circumvented or challenged or abused by all sides of the equation.

They are, but it’s not like they’re very definite nowadays either.

What is a ‘similar product’ that is allowed after 30 years (and therefore what is a ‘dissimilar product’ that would be forbidden before),

I’d say “similar product” is anything that doesn’t try to pass off as the original one, and is mechanically different enough. Palworld for example, or all the other Pokéclones that popped up in recent years.

how would a non-profit that just pays high salaries to its managers fare between the marks of 30 and 50 years (and just gives some little money to research or charity).

They wouldn’t, in that period I’d allow stuff like piracy or free cultural events, stuff like that. Obviously the copyright holder would still be able to profit off of their own products, but everyone else would have to ask them to do so.

And again, why give artists and creative companies so much more time of IP protection than we give STEM inventors and companies time in patents (this random site claims patents last 15 to 20 years only) ?

Because those are things that humanity needs to progress. I do think they could be longer in a different way, like “they can be used by anyone without consent from the inventor, but they need to pay a small percentage in royalties” or something like that, just to ensure they have a permanent source of income that’s enough to live off. I’m not knowledgeable enough about that to talk though, so I can’t really answer that question without going into baseless speculations.