this post was submitted on 18 Sep 2024
170 points (96.2% liked)
Games
32934 readers
1180 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Hard agree on the weqpon upgrades. Getting the perfect one, upgrading it to the nines and FEEL like it was worth it was one of the fun parts in HZD. Not so much here (Wildmaws shudders)
Regarding Strike, if they had slowed down the pace of the game, like death of the world in a few years instead of months (with hard timeskips you could gree to), and set the Strike tables in out-of-the-way corners you never have to go to without good reason, I MIGHT have felt like playing it. Deff interesting, just not part of the overall tone of the game.
With as much as they talked about the irrevocable destruction of the global ecosystem coming up in a matter of months, and then the constantly rotating day-night cycle, I imagine it would be possible to find out if your in-game time played actually was more or less than that deadline. It would be hilarious if the world was going to end in six months but then the math showed that you actually spent more than a year running around shooting the fins off of robo-pterodactyls.
^^^^^