this post was submitted on 31 Jul 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[–] [email protected] 20 points 1 year ago (2 children)

Like: advanced phisics engines - some of my favourite games are phisics sandboxes

Dislike: equipment durability - it rarely adds any difficultyand is most times an anoyence

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago)

Weapon durability becomes a lot more bearable when you streamline the decision-making process to "do I want this stick" and "which stick do I want the least to make room for this new stick" and/or treat it as an exercise in zen. Leave your burdens at the shore of the dao, dear Bandicoot.

[–] [email protected] 3 points 1 year ago (3 children)

Weapon durability is fine when done well, like the Soulsborne games.

I hate it on Breath of the Wild and Tears of the Kingdom.

[–] [email protected] 6 points 1 year ago

It's the primary reason I put down Breath of the Wild. Hit an enemy three times with a basic weapon and it breaks? Nah, I'm good.
I think if I had any sort of fandom towards Legend of Zelda as a series, I may have stuck with it, but that's just not a series I could get into when it was coming up (Link To The Past, Ocarina, etc.)
Weapon durability in, say, S.T.A.L.K.E.R. is handled way better. Gun starts to slowly become inaccurate and more unreliable (more frequent jamming, which means you have to reload mid-firefight to clear the jam. I actually like that).

[–] [email protected] 3 points 1 year ago

I think it worked really well for TotK. Unlike with BotW, I was actually kinda excited when my weapons broke because by that time, I had some new, better monster part I wanted to fuse to make a new, better weapon. It made it more fun having the weapons break so that I would be more likely to try new combinations.

[–] [email protected] 1 points 1 year ago

It's not super painful in Soulsborne games but it's still enough of an annoyance they got rid of it in Elden Ring.