this post was submitted on 01 Aug 2023
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internet funeral

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Absolutely Boggling (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

edit: This is actually an edited image I found years ago. I find the low poly bunnies slightly more funny than the original, which had skeletons.

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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

Many forget (or don't realize) it wasn't the graphics alone, it was the smooth 3D motion.

"3D" motion was scaled and stacked sprites when it was attempted. The rest of the time we had 2D scrolling.

Two examples of the best of 16 bit 3D effects:

Galaxy Force II

Power Drift

Which used 3x CPUs like the Genesis clocked at 12.5 Ghz

Compare to the first gen 3D console 3D effects:

Soul Edge - PS1

Panzer Dragoon Zwei - Saturn

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Just an FYI, that Soul Edge video is it being played on a PS2 which upscaled the resolution and smoothed the textures. There was also a pretty big time gap between the Sega Y Board which came out in 1988 and the PSX which came out in 1995. While the PSX was a big jump in graphics over the previous console generation, the arcades had graphics that were similar several years earlier with the Sega Model 1 and 2.

The first PS game that really blew me away in terms of graphics was Gran Turismo. There were some other games that looked pretty good but Gran Turismo (specifically the replay feature) was head and shoulders above everything else.