this post was submitted on 26 Sep 2024
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So I've done 3D modelling in 3DS Max and I'm currently learning blender, and I'm beginning to look at creating more detailed models and learning about stuff such as managing topology.

https://www.youtube.com/watch?v=rEj1uHSu1Bw

I've noticed in videos such as this, instead of merging the meshes together and managing the topology of each detail/element, the modeller just creates a new mesh. Is this right? Or is there some benefit to combining these details into one "monolithic" mesh and then fixing any topology issues.

Is there much performance or other downside to creating multiple separate meshes like in the video? Am I overthinking this?

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[–] [email protected] 2 points 1 month ago (2 children)

i whould say do what is most practical in the situation. if you need to, you can still join or seperate parts later

[–] [email protected] 1 points 1 month ago (1 children)

I guess you could? though you can get some truly fucked topology in my limited experience of trying to merge stuff into a single mesh

[–] [email protected] 1 points 4 weeks ago

with ctrl + j it should just join and not change the topology