this post was submitted on 14 Oct 2024
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[–] [email protected] 3 points 2 weeks ago (1 children)

I'm partially with you on this. I was so confused by people being in love with Goldeneye as I had been playing FPS games multiplayer for many years at that point, Quakeword and its many mods were light years better. That being said, it was highly novel for console-only gamers and the game itself was fun enough once you got over the horrid controller.

[–] [email protected] 1 points 2 weeks ago (1 children)

Yeah, and I think that's nuance that slowly got eroded. Even at the time I remember the consensus about GoldenEye being "it's a good FPS... for a console". I'm not sure I would rather play it over Alien Trilogy or whatever the competition was in 1996, but that was the argument.

But then the "for a console in 1997" part started getting dropped off after console FPSs stopped being this weird, mismatched exceptional thing and became mainstream and now people don't remember that playing a FPS with a controller was a thing nobody did because it sucked. The N64 took a first stab at making that semi-functional that wouldn't really come together until Halo CE.

[–] [email protected] 1 points 2 weeks ago (1 children)

and now people don't remember that playing a FPS with a controller was a thing nobody did because it sucked.

Why past tense? It still sucks.

[–] [email protected] 2 points 2 weeks ago (1 children)

See, that's the thing, I'm not even being unfair to console FPSs. I'll play on a controller. Catch me on a good day I'll say it's more fair, since your accuracy isn't dependent on how much you splurged on crazy carbon fiber, 5 gram mice with infinite dpi.

But GoldenEye on a single stick at 15fps still sucked.

[–] [email protected] 1 points 2 weeks ago

crazy carbon fiber, 5 gram mice with infinite dpi.

I firmly believe that it doesn't actually matter that much outside of the .1% actual pro's. But yeah, you have a point.